CIVILIZATION VII

Silla - Antiquity Age Civilization

Est. Read Time2 minutes, 42 seconds

Add the Silla civilization to your collection for the Antiquity Age in Sid Meier's Civilization® VII!*

This content is available as part of the Right to Rule Collection DLC bundle featuring two leaders, four civilizations, four Wonders, and one badge cosmetic.

The three kingdoms of ancient Korea – Silla among them – vied for dominance of the Korean peninsula for centuries. The states would sometimes ally with one another, as well as with Japan and China, to stay in power, but Silla finally unified the peninsula in the seventh century CE. An era of architectural brilliance followed, and it was three hundred years before the Goryeo kingdom could issue a successful challenge to Silla's supremacy.

Unique Ability

Maripgan: Receive increased Culture on Resources.

Attributes

  • Economic
  • Diplomatic

Civic Trees

Kolp’um

  • Tier 1: When you form an Alliance, each leader receives a free Trade Route from the other leader's Capital. These trade routes do not go away when the Alliance ends. Unlocks the 'Beopseong' Tradition.
  • Tradition - Beopseong: In Towns with a Happiness Building, receive increased Happiness on Resources.
  • Tier 2: Defeating a Unit with a Hwarang Unique Ranged Unit provides Culture equal to a set percentage of its Combat Strength. Unlocks the Lecture Hall Unique Building and the Pagoda Unique Building.

Samguk Sagi

  • Tier 1: Unlocks the 'Strategic Allies' Tradition and the Emile Bell Wonder. 
  • Tradition - Strategic Allies: All Trade Routes between you and your allies award Food and Production equal to a percentage of the Trade Route's Gold award.
  • Tier 2: Gain a Social Policy Slot.

Seonggol

  • Tier 1: Unlocks the Sangdaedeung Unique Merchant Unit. Unlocks 'The Golden Road' Tradition.
  • Tradition - The Golden Road: Increased Science for each imported resource.

Jingol

  • Tier 1: Increase Resource Limit in Towns. Unlocks the 'Seorabeol' Tradition.
  • Tradition - Seorabeol: Increased Gold and Influence on Resources slotted into Trade Outpost Towns.
  • Tier 2: Increased Land Trade Route Range in all Settlements.

Unique Infrastructure

Sachal: Unique Quarter. Increased Gold for every resource you have slotted in this City.

Lecture Hall: Culture Base. Increased Resource Limit if built on Rough terrain.

Pagoda: Happiness Base. Gain Influence adjacency bonus with Mountain tiles and Natural Wonders.

Unique Civilian Unit 

Sangdaedeung: Unique Merchant Unit. When you create a Trade Route to another Settlement, receive a set amount of Gold based on your Relationship Level (effect scales based on game speed).

Unique Military Unit 

Hwarang: Unique Ranged Unit. Increased Movement and increased Attack Range. Counts as a Calvary Unit. Has increased Bombard Strength relative to the Unit it replaces. 

Associated Wonder 

Emile Bell: Gain the Unique Diplomatic Endeavor 'Ginseng Agreement' that gives Food to both leaders' Capitals. Gain a Diplomatic Attribute Point. Must be built on Rough terrain. This Wonder is available in the base game. 

Starting Biases

  • Rough
  • Grassland

Gameplay Tip

Alliances are key to Silla's strategy, so keep those Relationships friendly and manage your Influence wisely on Endeavors.

*If you own the Right to Rule Collection DLC bundle or Sid Meier's Civilization VII Founders Edition, then you already own this content.