CIVILIZATION VII

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Silla - Antiquity Age Civilization

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APEX AGE: ANTIQUITY

Add the Silla civilization to your collection in Sid Meier's Civilization® VII!*

This content is available as part of the Right to Rule Collection DLC bundle featuring two leaders, four civilizations, four Wonders, and one badge cosmetic.

The three kingdoms of ancient Korea – Silla among them – vied for dominance of the Korean peninsula for centuries. The states would sometimes ally with one another, as well as with Japan and China, to stay in power, but Silla finally unified the peninsula in the seventh century CE. An era of architectural brilliance followed, and it was three hundred years before the Goryeo kingdom could issue a successful challenge to Silla's supremacy.

Unique Ability

Maripgan: When you form an Alliance, both Leaders receive a free Trade Route from the other Leader’s Capital; these Trade Routes do not go away when the Alliance Ends. Increased Influence for each civilization with which you have at least one Trade Route (Influence gained increases further in subsequent Ages).

Attributes

  • Economic
  • Diplomatic

Traditions:

  • Beopseong
    • Tier 1, Antiquity Age (Apex): Increased Happiness on Resources in Towns with a Happiness Building.
    • Tier 2: Increased Happiness on Resources in Towns.
  • Revised Bone-Rank
    • Tier 1, Exploration Age (Affirmation): Increased Culture and Science for each imported Resource.
    • Tier 2, Modern Age (Affirmation): Further increased Culture and Science.
  • Seorabeol
    • Tier 1, Antiquity Age (Apex): Increased Gold and Influence on Resources assigned to Towns with a Trade Outpost Focus.
    • Tier 2, Exploration Age: Further increased Gold and Influence.
  • Strategic Allies
    • Tier 1, Antiquity Age (Apex): All Trade Routes between you and your Allies grant Food and Production equal to the route’s Trade Income.
  • The Golden Road
    • Tier 1, Antiquity Age (Apex): All Trade Routes between you and your Allies grant Science and Culture equal to a set percentage of the route’s Trade Income.
    • Tier 2, Modern Age: All Trade Routes between you and your Allies grant Science and Culture equal to the route’s Trade Income.

Unique Infrastructure

Dragon Temple: Unique Quarter. Increased Gold for every Resource you have slotted in this City.

Lecture Hall: Unique Building. Increased Culture. Increased Culture Adjacency for Wonders. Increased Resource Capacity in this Settlement if placed on Rough Terrain.

Pagoda: Increased Happiness. Increased Influence Adjacency with Natural Wonders, Mountains, and Wonders.

Unique Civilian Unit 

Sangdaedeung: Unique Merchant Unit. When you create a Trade Route to another Settlement, receive a set amount of Gold based on your Relationship Level (effect scales based on game speed).

Unique Military Unit 

Hwarang: Unique Ranged Unit. Increased Movement and increased Attack Range. Counts as a Calvary Unit. Has increased Bombard Strength relative to the Unit it replaces. 

Associated Wonder 

Emile Bell: Increased Influence. Gain the Unique Diplomatic Endeavor 'Ginseng Agreement' that gives Food to both players' Cities. Gain a Diplomatic Attribute Point. Silla receives increased Production toward constructing this Wonder.

Starting Biases

  • Rough
  • Grassland

Gameplay Tip

Alliances are key to Silla's strategy, so keep those Relationships friendly and manage your Influence wisely on Endeavors.

*If you own the Right to Rule Collection DLC bundle or Sid Meier's Civilization® VII Founders Edition, then you already own this content.