CIVILIZATION VII GAME UPDATES
Read the most up-to-date Game Update notes for Civilization VII, along with an archive of previous updates!
1.0.1 Patch 3 - February 12, 2025

Hello Civ fans,
Today’s 1.0.1 Patch 3 for PC focuses on addressing key areas of player-reported issues that we can act on most quickly.
We're still actively working on a development roadmap outlining more major updates to the game, including improvements to the UI and other critical areas. Our goal is to share this roadmap in the coming weeks; we appreciate your patience as we determine what we can deliver in the near future.
As always, we greatly appreciate your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.
Stability
Windows PC/Mac/Linux/Steam Deck
- General Stability Improvements and fixes.
Gameplay
Windows PC/Mac/Linux/Steam Deck
- Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
- Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
- Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
- Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
- Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.
UI
Windows PC/Mac/Linux/Steam Deck
- Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches.
- Improved Font Scaling in the Civilization and Tech Tree screens.
- Improved Image and Font alignment in the City details menu.
- Improved spacing and alignment on the War Declaration screen.
- Addressed an issue that some players reported experiencing with navigating the Civilopedia search results with a controller.
- Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in Building Breakdown screen.
- Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
- Improvements to the Age Transition Spend Points screen.
- Added a notification for when an enemy attacks a player's Unit in single-player.
- Improved the performance of City Details screen when viewing a large City.
- Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
- The Esc key can be used to back out of the Independent Power screen.
- Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"
Miscellaneous
Windows PC/Mac/Linux/Steam Deck
- The correct citizen character set is now being displayed for Korean Independent Powers.
1.0.1 Patch 2 - February 10, 2025

Hello Civ fans,
First off, a big thank you to all of the players that have reached out to us with bugs, comments, and suggestions during the Advanced Access period for Civilization VII. We are reading and collecting all of your feedback, and will continue to do so as we roll out improvements going forward.
Today’s 1.0.1 Patch 2 for PC addresses some player feedback received during Advanced Access and is the first in a series of upcoming patches intended to do so. Stay tuned for larger, more substantive updates to come in the future.
Please continue to send us your feedback on the Steam Discussion forums or our official Civilization Discord Server.
Patch notes
Gameplay
Windows PC/Mac/Linux/Steam Deck
- Addressed an issue some users reported experiencing that caused Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Addressed an issue some users reported experiencing for inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Addressed an issue some users reported experiencing after too many bonuses to Growth where Food needed for the next Growth Event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
- A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AI
Windows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of opposing Ideologies.
- Other Leaders now have a decreased desire for peace with players of opposing Ideologies.
Camera
Windows PC/Mac/Linux/Steam Deck
- Addressed an issue some users reported experiencing on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UI
Windows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Addressed an issue some users reported experiencing where the Settlement menu failed to open when clicking on a non-player's Settlement Banner in gameplay.
- Addressed an issue some users reported experiencing where yield icons failed to populate on the 'now available' Buildings when converting a Town to City.
- Addressed an issue some users reported experiencing where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
- Addressed an issue some users reported experiencing where Leaders failed to have a portrait when the Relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.
1.0.1 Patch 1 - February 7, 2025

Today we're pushing out a small patch to address some immediate Advanced Access game issues. We are reading and collecting all of your player feedback, and while we'll have more to share on future patches at a later time, you can read our recent post to learn more about what we're prioritizing for the game in the meantime.
Today's patch is a focused set of fixes we had the ability to quickly and confidently ship. Please continue to send us your feedback on the Steam Discussion forums or our official Civilization Discord Server.
Patch notes
- General game stability improvements, including regional game crashes
- Fixed a bug for players on Mac that were experiencing Mac system sounds whenever keypresses were made in game
Patch 1.0.1 - February 5, 2025

Greetings, Civ fans! It's an exciting day for the studio as early access for Sid Meier's Civilization VII has finally begun! The team at Firaxis has been hard at work not just getting the game ready for launch, but reacting to some of the things we've already seen you share in response to previews and reviews of the game.
That's why we're excited to share details about Patch 1.0.1, our first official update for Civilization VII! This patch introduces several fixes, adjustments, and changes that apply to a really wide part of the game, including some key community asks such as an improved minimap, quality-of-life features like new entries to the Civilopedia, and more! You can learn a bit more about how we're generally thinking of post-launch updates in Dev Diary #8.
As always, we welcome any feedback and comments! Read on below for the full patch notes:
General
All Platforms
- Moving onto a Bridge no longer ends a Unit's movement
- Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
- Ports can now be built on Navigable Rivers
- Updated growth thresholds to ensure they never decrease
- Tiles impacted by nuclear fallout no longer produce Yields
- Town upgrade costs now scale with game speed for better pacing
- Relationships can no longer reach Helpful while at war with another Leader
AI
All Platforms
- AI now prioritizes pillaging any available tiles before attacking a Settlement's center
- AI leaders now accept and reject Peace Deals more appropriately
- Commander Orders and Group attacks now behave more consistently
- Improved AI navy ability to target plots on shore
- Improved AI ability to use Migrant Units if space is available
UI
All Platforms
Updated minimap to show tile ownership by player
- Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
- Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
- Added custom Religion naming
- Policy screen now shows how many free slots are available
Narrative System
All Platforms
- Reward description clarified on multiple Discovery Events
- All Legacy Paths Civilopedia pages have been added to the Ages tab
- Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept
System Adjustments & Performance
Windows PC
- Improvements to leader lighting and shadows on high-end graphics settings
- Upscaling settings are now automatically configured based on PC hardware
All Platforms
- Addressed a number of crash issues reported by some users
Audio & Visual
All Platforms
- Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
- Railroad assets now appear on Rural and Improved tiles
- Added text-to-speech narration
- Fixed missing VFX across various Units
- Updated VFX triggers on Volcanos
- Updated VFX for Rivers
- Updated color of Plague VFX from green to yellow
- Adjusted timing on some leader VO
- Fixed missing sounds across various Units
- Fixed missing sounds across the Independent Powers screen
- Fixed missing sounds across various UI
- Fixed audio timing loops for certain Wonders
- Updated audio for certain quotes to play with correct VO
Miscellaneous
All Platforms
- Premium items obtained from the Deluxe Edition and Founders Edition can be toggled on/off