CIVILIZATION VII

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Iceland - Exploration Age Civilization

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APEX AGE: EXPLORATION

Add the Iceland civilization to your collection in Sid Meier's Civilization® VII!*

This content is available as part of the Tides of Power Collection DLC** bundle featuring two leaders, four civilizations, and four Wonders.

On a volcanic, windswept island, the Icelanders forged a commonwealth of chieftains and warriors, lawyers and scholars. Icelandic longships ranged far and wide – Vikings terrorized Europe’s rivers and coasts as explorers roamed North America. Poets and saga-writers preserved their deeds alongside tales of gods, saints, and heroes. Centuries of independence held until Iceland, weakened by civil war, submitted to Norway.

Unique Ability

Kringla Heimsins: 

Antiquity Age: Increased Sight for Naval Units. Receive a set amount of Culture when you discover a Wonder. 

Exploration Age (Apex): Increased Sight for Naval Units. Receive a larger amount of Culture when you discover a Natural Wonder in Distant Lands, and gain a Relic each time you master a Civic. Missionaries cost a set percentage more to train.

Modern Age: Increased Sight for Naval Units. Naval Units can Coastal Raid Archaeology Sites, gaining you a set number of Artifacts and removing the site. Increased Culture on Natural Wonders and Volcanoes. 

Attributes

  • Militaristic
  • Cultural

Traditions:

  • Drekahöfuð
    • Tier 1, Antiquity Age (Affirmation): Producing a Naval Unit grants Culture equal to a percentage of the Unit’s Production cost.
    • Tier 2, Modern Age (Affirmation): Increased Combat Strength for Naval Units for every Natural Wonder in your empire.
  • Dróttkvætt
    • Tier 1, Antiquity Age: Coastal Raiding and Pillaging with Naval Units grants Culture equal to a percentage of Pillage Yields and Healing.
    • Tier 2, Exploration Age (Apex): Increased Culture granted.
  • Lyfsteinn
    • Tier 1, Exploration Age (Apex): Increased Healing for Naval Units outside friendly territory.
    • Tier 2, Modern Age: Further increased Healing.
  • Reiði Guðanna
    • Tier 1, Exploration Age (Apex): Buildings receive increased Culture and Production Adjacencies from Volcanoes and Natural Wonders.
  • Strandhögg
    • Tier 1, Exploration Age (Apex): Naval Units can Pillage and Coastal Raid tiles within a set number of tiles. Naval Units may Coastal Raid and Pillage for reduced Movement when in Distant Lands (doesn’t apply to Discoveries).

Unique Infrastructure

Þingstaðr: Unique Building. Increased Happiness. Increased Culture for each adjacent Wet, Floodplains, Volcano, or Vegetated tile. Must be built in Tundra or Grassland not adjacent to another Þingstaðr.

Unique Civilian Unit 

Saga Hero: Great Person. Trainable in Settlements with a Þingstaðr.

Possible Saga Hero Units:

  • Egill Skallagrímsson: Activate on a Fleet Commander. When you defeat an enemy Unit in its Command Radius, receive Culture equal to a set percentage of the defeated Unit's Strength.
  • Gísli Súrsson: Activate on a Military Unit; this Unit gains the Stealth ability: Invisible to Units that are not in an adjacent tile.
  • Grettir Ásmundarson: Activate on an Army Commander. Nearby Infantry Units gain the Splash ability: enemy Units in tiles adjacent to the target also take a set percentage of that damage.
  • Kjartan Óláfsson: Activate on a Pillaged tile. Gain a Relic.
  • Guðrún Ósvífrsdóttir: Activate on a Commander. All units of its domain are healed fully when in its Command Radius (i.e. Fleet Commander heals Naval Units, Army Commander heals Land Units, etc.).
  • Hrafnkell Hallfreðsson: Activate on a Temple. Whenever you Coastal Raid, it spreads Religion to the Settlement that has been Coastal Raided. If the tile Raided is an Improvement, the Rural Religion changes; if the tile is Urban, the Urban Religion changes.
  • Njáll Þorgeirsson: Activate on a Þingstaðr. Þingstaðr in this Settlement gains a set amount of Culture for each Celebration.
  • Gunnarr Hámundarson: Activate on an Army or Fleet Commander in a tile with a Military Unit. This Commander gains the Order Commendation.
  • Guðríðr Þorbjarnardóttir: Activate on a Naval Unit. This Unit gains increased Movement and increased Sight.
  • Freydís Eiríksdóttir: Activate on a Naval Unit. This turn, Naval Units can Coastal Raid for no Movement cost.

Unique Military Unit 

Víkingr: Unique Naval Unit. Pillaging grants Science equal to a set percentage of the Pillaging Yield. Has increased Sight. Increased Combat Strength for each improved Natural Wonder in your empire.

Associated Wonder 

Reykjaholt: Increased Culture. Increased Production toward Military Units in this City for every Great Work in this City. Has a set number of Relic Slots. Must be placed in Tundra. Iceland receives increased Production toward constructing this Wonder.

Starting Biases

  • Coastal
  • Tundra
  • Grassland

Gameplay Tip

The Hugins Drekka Tradition lets the Vikingr Unique Unit Pillage and Coastal Raid within a set number of tiles. Sail it up Navigable Rivers and let the raiding begin!

*Base game required. This content is also included with the Tides of Power Collection DLC bundle. If you own the Tides of Power Collection, then you already own this content. Terms apply.

**Base game required. Each DLC will be delivered automatically in-game on release. Terms apply.