《文明帝國VII》遊戲更新
閱覽《文明帝國VII》最新遊戲更新說明,以及先前更新的存檔紀錄!
Update 1.1.0 - Mar. 4

Hello Civ fans,
Update 1.1.0 is here - our first major update to Civilization VII! This update includes a mix of both paid and free content, with many of the free additions influenced by community feedback. For these extensive Update 1.1.0 notes, we've separated PC and Console into two separate sections so you can easily read them for your preferred platform.
As part of these update notes, we’re introducing a Feature Spotlight section, where the developers will dive deeper into new features or improvements being made. The Update Notes will cover all the addressed issues and improvements, including changes to both the base game and DLC. And lastly, for those who are excited about paid content additions, a Collection section will showcase the newest civs, leaders, and Wonders included in the latest paid Content Collection.
This update also brings a number of addressed issues and improvements specifically for console players. Some of these changes may already be available to PC players, but now all platforms are fully up-to-date. This also means crossplay between PC has been restored across PC, Playstation, Xbox, and Switch, so you can once again enjoy cross-platform multiplayer between PC and these consoles with the latest version of the game.
For a look into what else we’re planning, take a look at our recently released Update Check-in detailing some of what you can expect in our next update, and some major features being scoped out for the future.
As always, we’re listening closely to your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.

Refining the Modern Cultural Legacy Path: Geographic Society

If you’ve been chasing a Geographic Society victory, you might have noticed some balance quirks. We made some key changes to improve how this victory feels and plays, including removing the chance for Artifacts to run out in the game, and making it harder for players to breeze through this path when no other players are aiming for this victory.
Here are those key changes:
- Explorer Units now cost more to slow down early rushes.
- Fewer Exploration Age artifacts spawn per continent, making competition for discoveries more strategic.
- Natural Wonders can now be studied for Artifacts - thanks to a new Mastery in the Natural History tech. Each player can collect these new Artifacts once per Natural Wonder.
- Additional Artifacts can be earned by completing the Future Civic (repeatable), providing new late-game opportunities.
- Additional AI and quality-of-life improvements around Geographic Society gameplay.
We hope these changes balance the pacing of the Geographic Society victory – rewarding players who go all-in on Culture while ensuring other leaders still have a fair shot at competing for different paths! We’ll keep monitoring victory pacing across all Legacy Paths and make further adjustments as needed.
PC Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age.
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
Alignment & Spacing
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
Tooltips
- Unit action tooltips now stay within screen boundaries.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
Narrative
Narrative Events
- Addressed various reported issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an Academy Building was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Platform-Specific
macOS
- Added Direct Mode support for Retina displays.
- Addressed a reported issue where the E hotkey was not functioning.
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Linux
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Console Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely and will also now start with more units in Exploration and Modern Ages.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
- Isabella: Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
- AI will now offer high-value Cities less often during Peace Deals.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.
- Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
- Addressed a reported issue where too many bonuses to Growth where Food needed for the next growth event became negative.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
- Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
- Updated the description of the Produce Nuclear Weapon to reflect this.
- Added an additional Military Advisor notification for when you have produced a Nuclear Weapon but do not have a Bomber.
- Addressed reported inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
- [Crossroads of the World DLC*] Added:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
Addressed Issues
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Addressed a reported issue with Epic and Marathon game speeds that was causing Ages to be shorter than intended.
- Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- Added a notification for when an enemy attacks a player's Unit in single-player.
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- “The game is waiting on you” message in multiplayer will now only appear for the last human player taking their turn.
- The notification menu now opens correctly at the start of the next turn, even if no units were moved.
Alignment & Spacing
- Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches
- Addressed some text alignment issues when language is set to Simplified Chinese.
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Improved Image and Font alignment in the City details menu.
- Improved spacing and alignment on the War Declaration screen.
- Improved text alignment in the Global Yields Breakdown.
- Improved image and text alignment on the Progress menu.
- Improved the text alignment for the Description of Continents when using the Continents Lens during Exploration and Modern age.
- Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.
Tooltips
- Unit action tooltips now stay within screen boundaries.
- Addressed a reported issue where advisor recommendation tooltips will appear on non-recommended items.
- Tooltips updated with Wonder icons, descriptions, and status for buildings.
- The Social panel icon now displays tooltips when hovering the mouse cursor over it in the Main Menu.
- Addressed a reported issue where no tooltips for Leader's name would appear when hovering over a non-selected leader when in the pre-game lobby screen.
- Addressed a reported issue where tooltips for a civilization were not appearing properly on the pre-game lobby screen.
- Addressed a reported issue where Tech and Civic Tree tooltip font didn’t scale.
Performance & Resolution
- Various performance improvements.
- Addressed a reported issue where progress bars for Age Progress, Tech, and Civics would present incorrectly at higher resolutions.
- Addressed a reported issue where the Commander Unit Panel would run off screen at 1024 x 768 in Windowed mode.
- Addressed a reported issue where hotkeys were inactive when the chat window was open in multiplayer.
- Corrected inconsistent controls when in the technology tree menu.
- The Scientific Attribute tree now displays correctly in 720p resolution without being cut off.
- Graphics Profile options now display correctly when changing settings in the Options menu, instead of always showing ‘High’.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Leader portraits now properly display in the My Progress menu.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
- The current player's religion is now displayed first in the belief picker tabs.
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Addressed a reported issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
- Addressed a reported issue where some text was cut off on the Global Yields Breakdown screen.
- City projects no longer appear to be purchasable.
- Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
- Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
- Addressed a reported issue where yield icons would fail to update in the City production list when upgrading a Town to a City.
- Addressed various memory leaks in various UI elements.
- Added resource yields on tiles that do not produce yields.
- Addressed a reported issue on Age Transition where available civs would not fill horizontally across the screen when playing in Windowed mode.
- In-game time now correctly matches system time instead of always displaying in UTC.
- The pre-options menu now properly returns to the previous selection if a player selects the wrong option during gameplay.
- Addressed a reported issue with the attribute menu displaying incorrect artwork when viewed during gameplay.
- Peace Deals now correctly display the intended leader icon and name.
- Selected Legacy cards now correctly appear in the Advanced Start menu during gameplay.
- The Dawn of Man tutorial no longer closes automatically after exiting the Welcome to Civilization fullscreen tutorial.
- The entire Science tab is now clickable when navigating between Age Progress and Victory tabs.
- Disabled content no longer automatically re-enables when restarting the game after being disabled.
- The Diplomatic menu no longer closes automatically when selecting a leader portrait after choosing a Diplomatic Action.
- The option to revisit the guide no longer appears during the FTUE slideshow when Tutorials are enabled in Antiquity gameplay.
- The cursor no longer displays as a forbidden icon in the Your Progress menu after reconnecting to the network at the Main Menu.
- The "Journal" Quest no longer switches to a "Legacy Path" quest when opening the "Leader Screen" or "Diplomatic Action" menus during gameplay.
- Added the description text for 'Gunpowder Empire' when viewing the thumbnail in the civic menu and tree.
- The Range prompt now correctly appears when launching the Carpet Bomb ability in the Aerodrome Commander's action panel.
- Addressed a reported issue where the aerial reconnaissance ability had unlimited range.
- Users can no longer choose Reliquary Beliefs for other leaders while researching the Reformation Civic if they haven't selected Reliquary Belief during the Exploration Age.
- Removed a redundant 'Confirm' button appearing when viewing the Promotion tree loading menu during Gameplay.
- Addressed a reported issue where leaders would remain on the screen if two wonders are built on the same turn.
- The Diplomacy ribbon now correctly appears after accepting Military Aid from an AI leader during gameplay.
- The Rankings screen can now be toggled with shortcut keys.
- Removed an unneeded red dot when no policy slot is available.
- The Religion UI button and information panel now correctly appear during Modern Age gameplay.
- Addressed a reported issue where Encampments are missing the White Dotted/Dashed Hex Borders UI after reloading save data.
- Addressed a reported issue on the Keyboard + Mouse hotkey menu where the hotkey description text would stop appearing after changing the resolution.
- The Crisis Page now correctly labels policies as "Your Crisis Policies"
- Addressed a reported issue where the text-to-speech hotkey fails to function when used on a checkbox or slider in various menus.
- Addressed a reported issue where the Narrator fails to have function when hovering the cursor on some items in the Your Progress menu.
- Shawnee is now listed with the Exploration Age civilizations when viewing the Player Unlocks menu.
- Addressed a reported issue where Shawnee’s unlock notification fails to display when befriending two City-States during Antiquity gameplay.
- Addressed a reported issue where The Independent power characters remain on the screen after opening and closing the diplomacy menu several times.
- Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in the Building Breakdown screen.
- Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
- Improvements to the Age Transition Spend Points screen.
- Improved the performance of the City Details screen when viewing a large City.
- Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
- The Esc key can be used to back out of the Independent Power screen.
- Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"
- Addressed an issue some users reported experiencing where yield icons failed to populate on the 'now available' Buildings when converting a Town to City.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Narrative
Narrative Events
- Addressed various issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an academy was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
- Addressed a reported issue where the name of the Maintenance Yield name audio does not play when the user hovers over the text for yields with narration enabled.
- Addressed a reported issue where the background flashes when the user switches the submenus in Age Progress.
Platform-Specific
General Console
- Addressed a reported issue where the input prompt to loop between Units stacked on a tile was appearing at the wrong place.
- Addressed a reported issue where it was possible to convert a Town to City without having enough gold.
- Addressed reported issues with incorrect input prompts appearing.
- Addressed reported issues with controller focus.
- Addressed a reported issue where platform friends couldn’t be added as 2K Account friends.
- Addressed a reported issue where some multiplayer invites were not received in game.
- Addressed a reported issue where cross-platform lobbies and cross-play saves were not available on first title launch.
- Addressed a reported issue where the tooltips for items on the Tech and Civic Unlocked pop-ups were inaccessible on controller.
- Addressed a reported issue where the Heroic Assault ability could be used without a target on controller.
- Addressed a reported issue where the Great Banker unit could teleport into FOW tiles when using a controller.
- Addressed a reported issue where the confirm button would appear offset from the tile highlight.
- Addressed a reported issue where diplomacy scenes would fail to exit completely when backing out of them using a controller.
- Addressed a reported issue where menus would automatically scroll when the user switches to another tab while scrolling.
- Addressed a reported issue where the player could not navigate through the Civilopedia search results with a controller.
- Addressed a reported issue where the Research/Excavate tooltip was not visible when playing with a controller.
- Addressed a reported issue where the game was blocked after triggering the lenses in some specific setup on Xbox & PlayStation.
- Addressed a reported issue where autosaves were not created after hitting a certain limit on Xbox & PlayStation.
PlayStation
- Addressed a reported issue where players joining a private lobby through join code where not reported as in a multiplayer game
Xbox
- Addressed a reported issue where the Attributes sections names were on two lines
- Addressed a reported issue where players were not moved to the lobby when rejoining a game.
- Addressed a reported issue where autosaves were not created after hitting a certain limit.
- Addressed a reported issue where customization items from purchased DLC could appear as locked until a new game is launched.
Switch
- Addressed a reported issue for Switch players experiencing instability when trying to join an unsupported map size lobby.
- Addressed a reported issue where a player could appear twice in the friends list.
CONTENT COLLECTION

Crossroads of the World Collection* - DLC 1-3
Civilization VII's Content Collections offer additional paid content to expand on the game's foundation and open up new strategic possibilities for building your empire!
Each of these bundles will include six distinct packs of paid content, including new leaders, civilizations, Wonders, and cosmetic bonuses. Buying a Content Collection gets you all six included packs, which will be deployed at different scheduled times according to our content roadmap.
The first half of the Crossroads of the World Collection, our first Content Collection following the launch of Civ VII, goes live as part of Update 1.1.0. Players who own the Crossroads of the World Collection (which comes included for owners of the Deluxe Edition and Founders Edition, and is available for separate purchase for Standard Edition owners) will automatically have access to the new leader Ada Lovelace, new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and four new Natural Wonders to discover! We also want to reiterate that you can play multiplayer matches with other players whether or not you own any of the same DLC leaders or civilizations.
Leaders
[Crossroads of the World DLC*] Added new leader Ada Lovelace.
From childhood, Ada Lovelace inspected the world through a scientist’s eyes. Forging a path between intellectualism and imagination, she applied her mathematical mind to the nineteenth century’s most cutting-edge experiments. Working with mechanical computers, which made calculations using gears and punch cards, she designed the first computer program, establishing the field of computing over a century before technology caught up to her vision.
- Attributes: Scientific, Cultural
- Unique Ability: Enchantress of Number: Cities receive increased Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery.
- Agenda: Analytical Engine: Increase Relationship by a Small Amount for having the most Masteries. Decrease Relationship by a Small Amount for the leader with the least Masteries.
Civilizations

[Crossroads of the World DLC*] Added a new Modern Age civilization Great Britain.
The sun never set on Great Britain’s vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britain’s lead.
- Attributes: Economic, Expansionist
- Unique Ability: Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more.
- Unique Civilian Unit: Antiquarian (Unique Explorer Unit)
- Unique Military Unit: Revenge (Unique Naval Unit)
- Associated Wonder: Battersea Power Station

[Crossroads of the World DLC*] Added new Antiquity Age civilization Carthage.
From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthage’s undoing, and the city was destroyed in 146 BCE.
- Attributes: Militaristic, Economic
- Unique Ability: Phoenician Heritage: Can only have one City. Towns cannot use Convert to City. When you create a Merchant or Colonist Unit, gain a copy of that Unit.
- Unique Civilian Unit: Colonist (Unique Settler Unit)
- Unique Military Unit: Numidian (Unique Cavalry Unit)
- Associated Wonder: Byrsa
Natural Wonders
[Crossroads of the World DLC*] Added four new Natural Wonders:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Visit the Civilization VII Crossroads of the World Collection page to stay up to date on the latest Content Collection details and roadmaps!
*Crossroads of the World Collection is included in the Deluxe and Founders Editions of Civilization VII. It is also available for separate purchase (base game required). Contains 6 DLCs, all of which will be available on or by March 2025 (subject to change). Each DLC will be delivered automatically in-game on release. Terms apply.
**Napoleon, Emperor leader persona requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply. See the Civilization VII 2K Account Benefits page for full details.
1.0.1 更新3 - 2025年2月12日

《文明帝國》粉絲們,大家好!
首先要感謝各位在《文明帝國VII》先行體驗期間向我們指出問題,並提供各種意見與建議!我們會持續閱覽與收集所有你們的回饋意見,並會一面繼續這樣做,一面在未來陸續改進與調整。
今天釋出的PC版1.0.1更新2回應了玩家們在先行體驗期間提出的一些回饋意見,這也是接下來一系列更新的第一步。敬請期待未來將推出的規模更大、更實質性的更新。
請繼續透過Steam討論區提供你的寶貴意見。
更新說明
遊戲性
Windows PC/Mac/Linux/Steam Deck
- 修正在史詩和馬拉松速度遊戲中,時代比預期更短的問題。
- 在時代變遷時,城邦現在會轉變為友善獨立軍勢力,而不會完全消失。在探索時代和現代中,他們也會在開始時擁有更多單位。
- 修正了海軍戰鬥中的不一致問題。
- 在攻擊其他海軍單位時,海軍單位會使用正確的戰鬥力數值。
- 在攻擊其他海軍單位後,海軍單位會受到相應傷害。
- 在擊敗其他海軍單位後,海軍單位會更一致地移動至攻擊格位內。
- 完成傳承路徑的最後一個里程碑時,不會再增加現代的時代進度,確保你有更多的時間達成勝利。
- 若城鎮不再符合所選重心的資格(例如人口減少),會自動將重心轉變回城鎮增長,直到再次符合資格。
- 現在可於所有時代重複研究未來市政。未來科技和未來市政的花費會隨著重複研究而增加。
- 修正了過多加成導致下一個增長事件所需食物成為負數的問題。
- 改進鐵路網路,提高在水域上透過建造港口將聚落連接至鐵路網路的可靠度。這適用於擁有港口的首都,或透過鐵路連結且具有港口的聚落。
- 改進古典時代的忠誠度危機,包括發生危機時可在城鎮購買莊園的能力,提供維持聚落幸福感的其他方法。
- 關於跨平台多人遊玩的說明:為了加速更新PC體驗,我們有時會與主機版本採取不同的更新頻率,包括這次的更新1.0.1。因此,PC玩家將暫時無法與主機玩家進行跨平台遊玩。這不會影響主機玩家之間的跨平台遊玩,也不會影響PC與PC的多人遊戲。
AI
Windows PC/Mac/Linux/Steam Deck
- AI降低了在和平協議中提供高價值城市的機率。
- 在現代中,AI會降低在時代開始時宣戰的機率。
- 在現代中,AI會在宣戰或提議和平前加強考量意識形態。
- 若雙方都沒有意識形態,會減少其他領袖的好戰傾向。
- 若玩家擁有與其對立的意識形態,會增加其他領袖的好戰傾向。
- 若玩家擁有與其對立的意識形態,會降低其他領袖提議和平的傾向。
攝影視角
Windows PC/Mac/Linux/Steam Deck
- 修正在原生解析度下點擊小地圖時,攝影視角會聚焦在地圖下方的問題。
使用者介面
Windows PC/Mac/Linux/Steam Deck
- 在未來釋出更新做出改進之前,將簡體中文的字體替換為《文明帝國VI》使用的字體。
- 修正在遊戲中點擊非玩家聚落旗幟時無法開啟「聚落」選單的問題。
- 修正將城鎮轉變為城市後,目前可用建築不會出現收益圖示的問題。
- 修正在「全域收益分解」畫面中有些文字遭到截斷的問題。
- 新增間諜活動完成的通知,讓你更輕鬆查看間諜活動的成果。
- 城市專案不再顯示為可購買。
- 在「信仰選擇」標籤中現在會優先顯示你目前的信仰。
- 修正了區域生命條在完整回復後會保留在畫面上的問題。
- 修正了在遊戲中與領袖關係改變後,領袖肖像無法顯示的問題。
- 改進檢視「勝利排名」的「概覽」畫面時,「時代摘要」中的領袖名稱與肖像位置。
- 修正當使用者在「玩家自訂」標籤變更後,背景顏色維持預設顏色的問題。
- 改進載入畫面的文明說明、特色單位與建築圖示的編排。
1.0.1更新2 - 2025年2月10日

《文明帝國》粉絲們,大家好!
首先要感謝各位在《文明帝國VII》先行體驗期間向我們指出問題,並提供各種意見與建議!我們會持續閱覽與收集所有你們的回饋意見,並會一面繼續這樣做,一面在未來陸續改進與調整。
今天釋出的PC版1.0.1更新2回應了玩家們在先行體驗期間提出的一些回饋意見,這也是接下來一系列更新的第一步。敬請期待未來將推出的規模更大、更實質性的更新。
請繼續透過Steam討論區提供你的寶貴意見。
更新說明
遊戲性
Windows PC/Mac/Linux/Steam Deck
- 修正在史詩和馬拉松速度遊戲中,時代比預期更短的問題。
- 在時代變遷時,城邦現在會轉變為友善獨立軍勢力,而不會完全消失。在探索時代和現代中,他們也會在開始時擁有更多單位。
- 修正了海軍戰鬥中的不一致問題。
- 在攻擊其他海軍單位時,海軍單位會使用正確的戰鬥力數值。
- 在攻擊其他海軍單位後,海軍單位會受到相應傷害。
- 在擊敗其他海軍單位後,海軍單位會更一致地移動至攻擊格位內。
- 完成傳承路徑的最後一個里程碑時,不會再增加現代的時代進度,確保你有更多的時間達成勝利。
- 若城鎮不再符合所選重心的資格(例如人口減少),會自動將重心轉變回城鎮增長,直到再次符合資格。
- 現在可於所有時代重複研究未來市政。未來科技和未來市政的花費會隨著重複研究而增加。
- 修正了過多加成導致下一個增長事件所需食物成為負數的問題。
- 改進鐵路網路,提高在水域上透過建造港口將聚落連接至鐵路網路的可靠度。這適用於擁有港口的首都,或透過鐵路連結且具有港口的聚落。
- 改進古典時代的忠誠度危機,包括發生危機時可在城鎮購買莊園的能力,提供維持聚落幸福感的其他方法。
- 關於跨平台多人遊玩的說明:為了加速更新PC體驗,我們有時會與主機版本採取不同的更新頻率,包括這次的更新1.0.1。因此,PC玩家將暫時無法與主機玩家進行跨平台遊玩。這不會影響主機玩家之間的跨平台遊玩,也不會影響PC與PC的多人遊戲。
AI
Windows PC/Mac/Linux/Steam Deck
- AI降低了在和平協議中提供高價值城市的機率。
- 在現代中,AI會降低在時代開始時宣戰的機率。
- 在現代中,AI會在宣戰或提議和平前加強考量意識形態。
- 若雙方都沒有意識形態,會減少其他領袖的好戰傾向。
- 若玩家擁有與其對立的意識形態,會增加其他領袖的好戰傾向。
- 若玩家擁有與其對立的意識形態,會降低其他領袖提議和平的傾向。
攝影視角
Windows PC/Mac/Linux/Steam Deck
- 修正在原生解析度下點擊小地圖時,攝影視角會聚焦在地圖下方的問題。
使用者介面
Windows PC/Mac/Linux/Steam Deck
- 在未來釋出更新做出改進之前,將簡體中文的字體替換為《文明帝國VI》使用的字體。
- 修正在遊戲中點擊非玩家聚落旗幟時無法開啟「聚落」選單的問題。
- 修正將城鎮轉變為城市後,目前可用建築不會出現收益圖示的問題。
- 修正在「全域收益分解」畫面中有些文字遭到截斷的問題。
- 新增間諜活動完成的通知,讓你更輕鬆查看間諜活動的成果。
- 城市專案不再顯示為可購買。
- 在「信仰選擇」標籤中現在會優先顯示你目前的信仰。
- 修正了區域生命條在完整回復後會保留在畫面上的問題。
- 修正了在遊戲中與領袖關係改變後,領袖肖像無法顯示的問題。
- 改進檢視「勝利排名」的「概覽」畫面時,「時代摘要」中的領袖名稱與肖像位置。
- 修正當使用者在「玩家自訂」標籤變更後,背景顏色維持預設顏色的問題。
- 改進載入畫面的文明說明、特色單位與建築圖示的編排。
1.0.1 更新1 - 2025年2月7日
更新1.0.1 - 2025年2月5日

各位《文明帝國》粉絲,大家好!《席德·梅爾的文明帝國VII》終於開放提早遊玩,開發工作室的每位成員都為此感到非常興奮!Firaxis團隊一直以來都在努力籌備遊戲發售,同時也對各位藉由遊戲預覽和評測分享的想法與意見作出相關調整。
因此,我們很開心能與大家分享更新1.0.1的詳細資訊,這是《文明帝國VII》的首個正式更新!本次更新帶來許多修正、調整與改動,涵蓋範圍十分廣泛,也包含社群玩家期待已久的幾個地方,例如改進的小地圖、一些便利功能,以及為「文明百科」增加新條目等等!如果你想進一步瞭解我們規劃了哪些發售後追加內容,請參閱開發日誌#8。
一如既往,我們非常歡迎任何回饋意見與想法!請繼續閱覽底下的完整更新說明:
一般
所有平台
- 單位移動到橋上後不會停止移動
- 移除在慶典期間更改社會政策的「失去社會政策」幸福感-2懲罰
- 港口現在可建立在可航行河流上
- 更新增長臨界值,防止其再度下降
- 受到輻射落塵影響的格位不會再產生收益
- 城鎮升級花費現在會根據遊戲速度調整,改善遊戲步調
- 與另一名領袖開戰時,關係無法再達到「有幫助」
AI
所有平台
- AI現在攻擊聚落中心前會優先掠奪任何可用格位
- AI領袖現在會以更恰當的方式接受和拒絕和平協議
- 指揮官命令和團隊攻擊現在的動作會更一致
- AI海軍單位瞄準岸上目標的能力提升
- 如果有空間的話,AI使用移民單位的能力提升
使用者介面
所有平台
- 更新小地圖,顯示哪些格位由哪個玩家擁有
- 在城市詳情畫面新增資訊,現在會顯示哪個城鎮正在派送食物,以及城市的食物來源是哪個城鎮
- 新增單位尚有移動力時開啟或關閉自動單位循環的選項
- 新增自訂宗教命名
- 政策畫面現在會顯示空槽位數量
敘事系統
所有平台
- 數個發現活動的獎勵說明現在敘述得更清楚
- 所有「傳承路徑」文明百科頁面都已加進「時代」分頁
- 文明百科中新增海洋探索、鐵路、專家、水陸兩棲、上船、防禦工事和攔截條目
系統調整與效能
Windows PC
- 改進高畫質設定下的領袖照明和陰影
- 畫質提升設定現在會根據PC硬體自動調整
所有平台
- 修正數個遊戲當機問題
音訊和視訊
所有平台
- 道路建立和連接邏輯更新,確保連接一致,讓道路和鐵路看起來更美觀
- 鐵路資產現在會出現在鄉村和改良格位上
- 新增文字轉語音敘事
- 修正許多單位缺漏視覺特效的問題
- 更新火山的視覺特效觸發機制
- 更新河流的視覺特效
- 把瘟疫視覺特效的顏色從綠色改成黃色
- 調整部分領袖配音的播放時機
- 修正許多單位缺漏音效的問題
- 修正獨立軍勢力畫面缺漏音效的問題
- 修正許多使用者介面缺漏音效的問題
- 修正特定奇觀音訊重複播放的問題
- 更新特定引言的音訊,使其播放正確的配音
其他
所有平台
- 從豪華版和開國元勛版取得的高級項目現在可以開啟或關閉