CIVILIZATION VII

Assyria - Antiquity Age Civilization

Est. Read Time2 minutes, 46 seconds

Add the Assyria civilization to your collection for the Antiquity Age in Sid Meier's Civilization® VII!*

This content is available as part of the Right to Rule Collection DLC bundle featuring two leaders, four civilizations, four Wonders, and one badge cosmetic.

Nestled in the Fertile Crescent, Assyria was one of the earliest states to dominate the region. From beginnings in the city of Ashur to the rise of the great Neo-Assyrian Empire, a long succession of kings would oversee the bloody conquest of Babylon, Egypt, and others – acting as a conduit for Mesopotamian culture throughout the lands. These conquests would later spell doom for Assyria, as a Babylonian revolt ended the empire in 609 BCE.

Unique Ability

Treasures of Nineveh: Gain a Technology upon capturing a Settlement for the first time. Codices are not awarded from Technologies. Can generate Codices from Conquest after completing the Tupsarrutu Civic. Increased Production towards constructing the Dur-Sharrukin Wonder.

Attributes

  • Militaristic
  • Scientific

Civic Trees

Birtūtu

  • Tier 1: Unlocks the Citadel Unique Building and Dur-Sharrukin Wonder. Increased Culture for each Technology Mastery in the Capital. Increased Settlement Limit.
  • Tier 2: Combat Units receive increased Combat Strength when defending against Ranged Units. Unlocks the 'Dūrāni' Tradition. Gain a Codex.
  • Tradition - Dūrāni: Increased Science on Fortification Buildings. 

Tupšarrūtu

  • Tier 1: Unlocks the Royal Library Unique Building and the Turtanu Unique Commander Unit. When you capture a Settlement for the first time, gain a Codex.
  • Tier 2: Increased Happiness to Science Buildings. Unlocks the 'Miḫiṣtu' Tradition. Gain a Codex.
  • Tradition - Miḫiṣtu: Increased Production towards Buildings and Wonders with a Great Work Slot. 

Kibrāt Arba’i

  • Tier 1: Increased Settlement Limit. Increased Combat Strength to Magarru Unique Cavalry Units if they are in a Command Radius.
  • Tier 2: Increased Science in Cities not founded by you. Unlocks the 'Girru' Tradition. Gain a Codex.
  • Tradition - Girru: Increased Production and Food in Settlements not founded by you.

Unique Infrastructure

Ekallu: Unique Quarter. Increased Production for each Great Work in this City.

Royal Library: Science Base. Has multiple Codex Slots. Gain Science adjacency bonus with Rivers and Mountain tiles.

Citadel: Unique Building. Counts as a Fortification. Increased Production. Increased Happiness if placed on Flat Terrain. Increased Production Adjacency for Wonders. Ageless. All Fortified Districts must be conquered to capture a Settlement.

Unique Civilian Unit 

Turtanu: Unique Army Commander Unit. Infantry and Cavalry Units within the Command Radius have increased Combat Strength against Fortified Districts.

Unique Military Unit 

Magarru: Unique Cavalry Unit. Has increased Movement. Can move after attacking and ignores Zone of Control.

Associated Wonder 

Dur-Sharrukin: Increased Science on Fortifications in this Settlement. Increased Combat Strength to Fortified Districts in all Settlements. Acts as a Fortified District that must be conquered.

Starting Biases

  • Flat
  • Rivers

Gameplay Tip

Technology Masteries may not grant Assyria Codices, but they will grant Culture with the Birtūtu Civic. Unlock the Tupšarrūtu Civic quickly to get Codices from conquering Settlements instead!

*If you own the Right to Rule Collection DLC bundle or Sid Meier's Civilization VII Founders Edition, then you already own this content.