APEX AGE: ANTIQUITY
Add the Assyria civilization to your collection in Sid Meier's Civilization® VII!*
This content is available for individual purchase, but is also available as part of the Right to Rule Collection DLC bundle featuring two leaders, four civilizations, four Wonders, and one badge cosmetic.
Nestled in the Fertile Crescent, Assyria was one of the earliest states to dominate the region. From beginnings in the city of Ashur to the rise of the great Neo-Assyrian Empire, a long succession of kings would oversee the bloody conquest of Babylon, Egypt, and others – acting as a conduit for Mesopotamian culture throughout the lands. These conquests would later spell doom for Assyria, as a Babylonian revolt ended the empire in 609 BCE.
Unique Ability
Treasures of Nineveh:
Antiquity Age (Apex): Gain a Technology and a Codex upon capturing a Settlement for the first time. Codices are not awarded from Technologies.
Exploration Age: Gain a Technology and a Relic upon capturing a Settlement for the first time. Relics are not awarded from Civics or Technologies.
Modern Age: Gain a Technology and an Artifact upon capturing a Settlement for the first time. Explorers cannot gain the ability to use the Excavate Artifacts action on Natural Wonders.
Attributes
- Militaristic
- Scientific
Traditions
- Ashur
- Tier 1, Exploration Age (Affirmation): Increased Combat Strength for Infantry and Cavalry Units when attacking Fortified Districts.
- Tier 2, Modern Age (Affirmation): Increased Science on Fortification Buildings.
- Durrānī
- Tier 1, Antiquity Age (Apex): Increased Culture in the Capital for every Technology Mastery completed this Age.
- Tier 2, Modern Age: Increased Culture also applies to Settlements not founded by you that were conquered in this Age.
- Girru
- Tier 1, Antiquity Age (Apex): Increased Combat Strength for Cavalry Units within an Army Commander’s Radius. Increased Production, Science, and Food in Captured Settlements.
- Tier 2, Exploration Age: Further increased Production, Science, and Food.
- Miḫiṣtu
- Tier 1, Antiquity Age (Apex): Increased Production towards constructing Buildings and Wonders with a Great Work slot.
- Tier 2, Exploration Age: Increased Science on displayed Great Works.
Unique Infrastructure
Ekallu: Unique Quarter. Increased Production for each Great Work in this City.
Royal Library: Increased Science. Has multiple Codex Slots. Increased Happiness Adjacency for Rivers and Science Adjacency for Wonders.
Citadel: Unique Building. Counts as a Fortification. Increased Production. Increased Happiness if placed on Flat Terrain. Increased Production Adjacency for Wonders. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Unique Civilian Unit
Turtanu: Unique Army Commander Unit. Infantry and Cavalry Units within the Command Radius have increased Combat Strength against Fortified Districts.
Unique Military Unit
Magarru: Unique Cavalry Unit. Has increased Movement. Can move after attacking. Increased Combat Strength defending against Ranged Units.
Associated Wonder
Dur-Sharrukin: Increased Science on Fortifications in this Settlement. Increased Combat Strength to Fortified Districts in all Settlements. Acts as a Fortified District that must be conquered. Assyria receives increased Production toward constructing this Wonder.
Starting Biases
- Flat
- Rivers
Gameplay Tip
Technology Masteries may not grant Assyria Codices, but they will grant Culture with the Birtūtu Civic. Unlock the Tupšarrūtu Civic quickly to get Codices from conquering Settlements instead!
*This civilization is available as a separate purchase (base game required). If you own the Right to Rule Collection DLC bundle or Sid Meier's Civilization VII Founders Edition, then you already own this content.



