《文明VII》 游戏更新
阅读《文明VII》的最新更新提示,以及此前的更新情况!
Update 1.1.0 - Mar. 4

Hello Civ fans,
Update 1.1.0 is here - our first major update to Civilization VII! This update includes a mix of both paid and free content, with many of the free additions influenced by community feedback. For these extensive Update 1.1.0 notes, we've separated PC and Console into two separate sections so you can easily read them for your preferred platform.
As part of these update notes, we’re introducing a Feature Spotlight section, where the developers will dive deeper into new features or improvements being made. The Update Notes will cover all the addressed issues and improvements, including changes to both the base game and DLC. And lastly, for those who are excited about paid content additions, a Collection section will showcase the newest civs, leaders, and Wonders included in the latest paid Content Collection.
This update also brings a number of addressed issues and improvements specifically for console players. Some of these changes may already be available to PC players, but now all platforms are fully up-to-date. This also means crossplay between PC has been restored across PC, Playstation, Xbox, and Switch, so you can once again enjoy cross-platform multiplayer between PC and these consoles with the latest version of the game.
For a look into what else we’re planning, take a look at our recently released Update Check-in detailing some of what you can expect in our next update, and some major features being scoped out for the future.
As always, we’re listening closely to your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.

Refining the Modern Cultural Legacy Path: Geographic Society

If you’ve been chasing a Geographic Society victory, you might have noticed some balance quirks. We made some key changes to improve how this victory feels and plays, including removing the chance for Artifacts to run out in the game, and making it harder for players to breeze through this path when no other players are aiming for this victory.
Here are those key changes:
- Explorer Units now cost more to slow down early rushes.
- Fewer Exploration Age artifacts spawn per continent, making competition for discoveries more strategic.
- Natural Wonders can now be studied for Artifacts - thanks to a new Mastery in the Natural History tech. Each player can collect these new Artifacts once per Natural Wonder.
- Additional Artifacts can be earned by completing the Future Civic (repeatable), providing new late-game opportunities.
- Additional AI and quality-of-life improvements around Geographic Society gameplay.
We hope these changes balance the pacing of the Geographic Society victory – rewarding players who go all-in on Culture while ensuring other leaders still have a fair shot at competing for different paths! We’ll keep monitoring victory pacing across all Legacy Paths and make further adjustments as needed.
PC Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age.
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
Alignment & Spacing
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
Tooltips
- Unit action tooltips now stay within screen boundaries.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
Narrative
Narrative Events
- Addressed various reported issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an Academy Building was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Platform-Specific
macOS
- Added Direct Mode support for Retina displays.
- Addressed a reported issue where the E hotkey was not functioning.
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Linux
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Console Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely and will also now start with more units in Exploration and Modern Ages.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
- Isabella: Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
- AI will now offer high-value Cities less often during Peace Deals.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.
- Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
- Addressed a reported issue where too many bonuses to Growth where Food needed for the next growth event became negative.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
- Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
- Updated the description of the Produce Nuclear Weapon to reflect this.
- Added an additional Military Advisor notification for when you have produced a Nuclear Weapon but do not have a Bomber.
- Addressed reported inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
- [Crossroads of the World DLC*] Added:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
Addressed Issues
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Addressed a reported issue with Epic and Marathon game speeds that was causing Ages to be shorter than intended.
- Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- Added a notification for when an enemy attacks a player's Unit in single-player.
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- “The game is waiting on you” message in multiplayer will now only appear for the last human player taking their turn.
- The notification menu now opens correctly at the start of the next turn, even if no units were moved.
Alignment & Spacing
- Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches
- Addressed some text alignment issues when language is set to Simplified Chinese.
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Improved Image and Font alignment in the City details menu.
- Improved spacing and alignment on the War Declaration screen.
- Improved text alignment in the Global Yields Breakdown.
- Improved image and text alignment on the Progress menu.
- Improved the text alignment for the Description of Continents when using the Continents Lens during Exploration and Modern age.
- Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.
Tooltips
- Unit action tooltips now stay within screen boundaries.
- Addressed a reported issue where advisor recommendation tooltips will appear on non-recommended items.
- Tooltips updated with Wonder icons, descriptions, and status for buildings.
- The Social panel icon now displays tooltips when hovering the mouse cursor over it in the Main Menu.
- Addressed a reported issue where no tooltips for Leader's name would appear when hovering over a non-selected leader when in the pre-game lobby screen.
- Addressed a reported issue where tooltips for a civilization were not appearing properly on the pre-game lobby screen.
- Addressed a reported issue where Tech and Civic Tree tooltip font didn’t scale.
Performance & Resolution
- Various performance improvements.
- Addressed a reported issue where progress bars for Age Progress, Tech, and Civics would present incorrectly at higher resolutions.
- Addressed a reported issue where the Commander Unit Panel would run off screen at 1024 x 768 in Windowed mode.
- Addressed a reported issue where hotkeys were inactive when the chat window was open in multiplayer.
- Corrected inconsistent controls when in the technology tree menu.
- The Scientific Attribute tree now displays correctly in 720p resolution without being cut off.
- Graphics Profile options now display correctly when changing settings in the Options menu, instead of always showing ‘High’.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Leader portraits now properly display in the My Progress menu.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
- The current player's religion is now displayed first in the belief picker tabs.
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Addressed a reported issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
- Addressed a reported issue where some text was cut off on the Global Yields Breakdown screen.
- City projects no longer appear to be purchasable.
- Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
- Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
- Addressed a reported issue where yield icons would fail to update in the City production list when upgrading a Town to a City.
- Addressed various memory leaks in various UI elements.
- Added resource yields on tiles that do not produce yields.
- Addressed a reported issue on Age Transition where available civs would not fill horizontally across the screen when playing in Windowed mode.
- In-game time now correctly matches system time instead of always displaying in UTC.
- The pre-options menu now properly returns to the previous selection if a player selects the wrong option during gameplay.
- Addressed a reported issue with the attribute menu displaying incorrect artwork when viewed during gameplay.
- Peace Deals now correctly display the intended leader icon and name.
- Selected Legacy cards now correctly appear in the Advanced Start menu during gameplay.
- The Dawn of Man tutorial no longer closes automatically after exiting the Welcome to Civilization fullscreen tutorial.
- The entire Science tab is now clickable when navigating between Age Progress and Victory tabs.
- Disabled content no longer automatically re-enables when restarting the game after being disabled.
- The Diplomatic menu no longer closes automatically when selecting a leader portrait after choosing a Diplomatic Action.
- The option to revisit the guide no longer appears during the FTUE slideshow when Tutorials are enabled in Antiquity gameplay.
- The cursor no longer displays as a forbidden icon in the Your Progress menu after reconnecting to the network at the Main Menu.
- The "Journal" Quest no longer switches to a "Legacy Path" quest when opening the "Leader Screen" or "Diplomatic Action" menus during gameplay.
- Added the description text for 'Gunpowder Empire' when viewing the thumbnail in the civic menu and tree.
- The Range prompt now correctly appears when launching the Carpet Bomb ability in the Aerodrome Commander's action panel.
- Addressed a reported issue where the aerial reconnaissance ability had unlimited range.
- Users can no longer choose Reliquary Beliefs for other leaders while researching the Reformation Civic if they haven't selected Reliquary Belief during the Exploration Age.
- Removed a redundant 'Confirm' button appearing when viewing the Promotion tree loading menu during Gameplay.
- Addressed a reported issue where leaders would remain on the screen if two wonders are built on the same turn.
- The Diplomacy ribbon now correctly appears after accepting Military Aid from an AI leader during gameplay.
- The Rankings screen can now be toggled with shortcut keys.
- Removed an unneeded red dot when no policy slot is available.
- The Religion UI button and information panel now correctly appear during Modern Age gameplay.
- Addressed a reported issue where Encampments are missing the White Dotted/Dashed Hex Borders UI after reloading save data.
- Addressed a reported issue on the Keyboard + Mouse hotkey menu where the hotkey description text would stop appearing after changing the resolution.
- The Crisis Page now correctly labels policies as "Your Crisis Policies"
- Addressed a reported issue where the text-to-speech hotkey fails to function when used on a checkbox or slider in various menus.
- Addressed a reported issue where the Narrator fails to have function when hovering the cursor on some items in the Your Progress menu.
- Shawnee is now listed with the Exploration Age civilizations when viewing the Player Unlocks menu.
- Addressed a reported issue where Shawnee’s unlock notification fails to display when befriending two City-States during Antiquity gameplay.
- Addressed a reported issue where The Independent power characters remain on the screen after opening and closing the diplomacy menu several times.
- Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in the Building Breakdown screen.
- Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
- Improvements to the Age Transition Spend Points screen.
- Improved the performance of the City Details screen when viewing a large City.
- Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
- The Esc key can be used to back out of the Independent Power screen.
- Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"
- Addressed an issue some users reported experiencing where yield icons failed to populate on the 'now available' Buildings when converting a Town to City.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Narrative
Narrative Events
- Addressed various issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an academy was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
- Addressed a reported issue where the name of the Maintenance Yield name audio does not play when the user hovers over the text for yields with narration enabled.
- Addressed a reported issue where the background flashes when the user switches the submenus in Age Progress.
Platform-Specific
General Console
- Addressed a reported issue where the input prompt to loop between Units stacked on a tile was appearing at the wrong place.
- Addressed a reported issue where it was possible to convert a Town to City without having enough gold.
- Addressed reported issues with incorrect input prompts appearing.
- Addressed reported issues with controller focus.
- Addressed a reported issue where platform friends couldn’t be added as 2K Account friends.
- Addressed a reported issue where some multiplayer invites were not received in game.
- Addressed a reported issue where cross-platform lobbies and cross-play saves were not available on first title launch.
- Addressed a reported issue where the tooltips for items on the Tech and Civic Unlocked pop-ups were inaccessible on controller.
- Addressed a reported issue where the Heroic Assault ability could be used without a target on controller.
- Addressed a reported issue where the Great Banker unit could teleport into FOW tiles when using a controller.
- Addressed a reported issue where the confirm button would appear offset from the tile highlight.
- Addressed a reported issue where diplomacy scenes would fail to exit completely when backing out of them using a controller.
- Addressed a reported issue where menus would automatically scroll when the user switches to another tab while scrolling.
- Addressed a reported issue where the player could not navigate through the Civilopedia search results with a controller.
- Addressed a reported issue where the Research/Excavate tooltip was not visible when playing with a controller.
- Addressed a reported issue where the game was blocked after triggering the lenses in some specific setup on Xbox & PlayStation.
- Addressed a reported issue where autosaves were not created after hitting a certain limit on Xbox & PlayStation.
PlayStation
- Addressed a reported issue where players joining a private lobby through join code where not reported as in a multiplayer game
Xbox
- Addressed a reported issue where the Attributes sections names were on two lines
- Addressed a reported issue where players were not moved to the lobby when rejoining a game.
- Addressed a reported issue where autosaves were not created after hitting a certain limit.
- Addressed a reported issue where customization items from purchased DLC could appear as locked until a new game is launched.
Switch
- Addressed a reported issue for Switch players experiencing instability when trying to join an unsupported map size lobby.
- Addressed a reported issue where a player could appear twice in the friends list.
CONTENT COLLECTION

Crossroads of the World Collection* - DLC 1-3
Civilization VII's Content Collections offer additional paid content to expand on the game's foundation and open up new strategic possibilities for building your empire!
Each of these bundles will include six distinct packs of paid content, including new leaders, civilizations, Wonders, and cosmetic bonuses. Buying a Content Collection gets you all six included packs, which will be deployed at different scheduled times according to our content roadmap.
The first half of the Crossroads of the World Collection, our first Content Collection following the launch of Civ VII, goes live as part of Update 1.1.0. Players who own the Crossroads of the World Collection (which comes included for owners of the Deluxe Edition and Founders Edition, and is available for separate purchase for Standard Edition owners) will automatically have access to the new leader Ada Lovelace, new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and four new Natural Wonders to discover! We also want to reiterate that you can play multiplayer matches with other players whether or not you own any of the same DLC leaders or civilizations.
Leaders
[Crossroads of the World DLC*] Added new leader Ada Lovelace.
From childhood, Ada Lovelace inspected the world through a scientist’s eyes. Forging a path between intellectualism and imagination, she applied her mathematical mind to the nineteenth century’s most cutting-edge experiments. Working with mechanical computers, which made calculations using gears and punch cards, she designed the first computer program, establishing the field of computing over a century before technology caught up to her vision.
- Attributes: Scientific, Cultural
- Unique Ability: Enchantress of Number: Cities receive increased Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery.
- Agenda: Analytical Engine: Increase Relationship by a Small Amount for having the most Masteries. Decrease Relationship by a Small Amount for the leader with the least Masteries.
Civilizations

[Crossroads of the World DLC*] Added a new Modern Age civilization Great Britain.
The sun never set on Great Britain’s vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britain’s lead.
- Attributes: Economic, Expansionist
- Unique Ability: Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more.
- Unique Civilian Unit: Antiquarian (Unique Explorer Unit)
- Unique Military Unit: Revenge (Unique Naval Unit)
- Associated Wonder: Battersea Power Station

[Crossroads of the World DLC*] Added new Antiquity Age civilization Carthage.
From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthage’s undoing, and the city was destroyed in 146 BCE.
- Attributes: Militaristic, Economic
- Unique Ability: Phoenician Heritage: Can only have one City. Towns cannot use Convert to City. When you create a Merchant or Colonist Unit, gain a copy of that Unit.
- Unique Civilian Unit: Colonist (Unique Settler Unit)
- Unique Military Unit: Numidian (Unique Cavalry Unit)
- Associated Wonder: Byrsa
Natural Wonders
[Crossroads of the World DLC*] Added four new Natural Wonders:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Visit the Civilization VII Crossroads of the World Collection page to stay up to date on the latest Content Collection details and roadmaps!
*Crossroads of the World Collection is included in the Deluxe and Founders Editions of Civilization VII. It is also available for separate purchase (base game required). Contains 6 DLCs, all of which will be available on or by March 2025 (subject to change). Each DLC will be delivered automatically in-game on release. Terms apply.
**Napoleon, Emperor leader persona requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply. See the Civilization VII 2K Account Benefits page for full details.
1.0.1 补丁 3 - 2025年2月12日

亲爱的《文明》玩家们,
首先,衷心感谢所有在《文明 VII》提前游玩期间向我们反馈错误、提出建议的玩家。我们一直在贴吧、B站、小黑盒和Steam社群等平台阅读并收集大家的反馈,并将在未来的更新中持续改进游戏体验。
今天发布的 1.0.1 补丁 2 主要针对 PC 版本,修复了一些在提前游玩期间玩家反馈的问题。这是我们即将推出的一系列补丁中的第一个。请继续关注未来更大规模、内容更加丰富的更新。
请继续在各大平台上向我们提交反馈!
补丁说明
游戏性调整
Windows PC/Mac/Linux/Steam Deck
- 修复了史诗和马拉松速度游戏中时代持续时间比预期更短的问题。
- 城邦现在在时代转换时会变为友好独立势力,而不是直接消失。此外,它们在探索时代和近世时代将拥有更多的初始单位。
- 修复了海军战斗的种种问题:
- 海军单位在攻击其他海军单位时,将始终使用正确的战斗力值。
- 海军单位攻击其他海军单位后,将正常受到反击伤害。
- 海军单位在击败敌方海军单位后,更稳定地移动至被攻击的目标格。
- 完成传承路线最后一个里程碑不再在近世时代额外增加时代进度,以确保玩家有更多时间争取胜利。
- 城镇在当前重心不再适用时(例如人口减少导致重心失效),将自动切换回发展城镇,直到再次满足重心的条件。
- 未来市政现在可以在所有时代重复研究,且未来科技和未来市政的成本在重复研究时将更大幅度地提高。
- 修复了食物增长加成过多导致所需食物变为负数的问题。
- 铁路网络连接的稳定性改进:
- 现在,首都只要拥有港口,或通过铁路连接到拥有港口的定居点,跨水域的铁路连接就会更加可靠。
- 古典时代忠诚危机机制改进:
- 现在可以在城镇购买庄园(Villas),提供额外的方式来管理定居点的幸福度。
- 关于跨平台多人游戏: 为了加快 PC 版本的更新速度,我们可能会以不同步的方式为 PC 和主机发布补丁(包括今天的 1.0.1 补丁)。因此,PC 玩家与主机玩家之间的跨平台联机暂时不可用。
但主机玩家之间的跨平台联机不受影响,PC 玩家之间的联机同样不受影响。
AI 调整
Windows PC/Mac/Linux/Steam Deck
- AI 在和平协议中提供高价值城市的倾向降低。
- 近世时代,AI在时代开始时的好战性降低。
- 近世时代,AI在宣战或谈判和平时,会更加考虑意识形态。
- 当双方都没有意识形态时,AI领袖对战争的倾向降低。
- 面对意识形态相反的玩家时,AI领袖更倾向于发动战争。
- 面对意识形态相反的玩家时,AI领袖减少了求和的倾向。
镜头调整
Windows PC/Mac/Linux/Steam Deck
- 修复了原生分辨率(native resolutions)下,点击小地图时镜头错误地漂移到地图底部 的问题。
UI调整
Windows PC/Mac/Linux/Steam Deck
- 简体中文字体现在已经全面替换为《文明 VI》的字体,后续版本中我们将把进一步优化字体和简体中文UI表现作为重中之重。
- 修复了点击非玩家定居点的旗帜时,定居点菜单无法打开的问题。
- 修复城镇升级为城市时,新可用建筑的收益图标无法正确显示的问题。
- 修复了全局收益明细界面上一些文本被截断的问题。
- 间谍行动完成现在会弹出通知,方便玩家查看间谍行动的结果。
- 城市项目现在不会再被错误地显示为可购买。
- 宗教信仰选择器现在会优先显示玩家当前的宗教。
- 修复了区域在完全恢复后,血条仍然显示的问题。
- 修复了领袖头像在关系变化时可能消失的问题。
- 胜利排名概览现在改进了时代总结中领导者姓名与头像的对齐方式。
- 修复了玩家自定义界面背景颜色未正确更新 的问题。
- 加载界面现在调整了文明描述、特色单位和建筑图标之间的间距,使其更加整齐。
1.0.1 补丁 2 - 2025 年 2 月 10 日

亲爱的《文明》玩家们,
首先,衷心感谢所有在《文明 VII》提前游玩期间向我们反馈错误、提出建议的玩家。我们一直在贴吧、B站、小黑盒和Steam社群等平台阅读并收集大家的反馈,并将在未来的更新中持续改进游戏体验。
今天发布的 1.0.1 补丁 2 主要针对 PC 版本,修复了一些在提前游玩期间玩家反馈的问题。这是我们即将推出的一系列补丁中的第一个。请继续关注未来更大规模、内容更加丰富的更新。
请继续在各大平台上向我们提交反馈!
补丁说明
游戏性调整
Windows PC/Mac/Linux/Steam Deck
- 修复了史诗和马拉松速度游戏中时代持续时间比预期更短的问题。
- 城邦现在在时代转换时会变为友好独立势力,而不是直接消失。此外,它们在探索时代和近世时代将拥有更多的初始单位。
- 修复了海军战斗的种种问题:
- 海军单位在攻击其他海军单位时,将始终使用正确的战斗力值。
- 海军单位攻击其他海军单位后,将正常受到反击伤害。
- 海军单位在击败敌方海军单位后,更稳定地移动至被攻击的目标格。
- 完成传承路线最后一个里程碑不再在近世时代额外增加时代进度,以确保玩家有更多时间争取胜利。
- 城镇在当前重心不再适用时(例如人口减少导致重心失效),将自动切换回发展城镇,直到再次满足重心的条件。
- 未来市政现在可以在所有时代重复研究,且未来科技和未来市政的成本在重复研究时将更大幅度地提高。
- 修复了食物增长加成过多导致所需食物变为负数的问题。
- 铁路网络连接的稳定性改进:
- 现在,首都只要拥有港口,或通过铁路连接到拥有港口的定居点,跨水域的铁路连接就会更加可靠。
- 古典时代忠诚危机机制改进:
- 现在可以在城镇购买庄园(Villas),提供额外的方式来管理定居点的幸福度。
- 关于跨平台多人游戏: 为了加快 PC 版本的更新速度,我们可能会以不同步的方式为 PC 和主机发布补丁(包括今天的 1.0.1 补丁)。因此,PC 玩家与主机玩家之间的跨平台联机暂时不可用。
但主机玩家之间的跨平台联机不受影响,PC 玩家之间的联机同样不受影响。
AI 调整
Windows PC/Mac/Linux/Steam Deck
- AI 在和平协议中提供高价值城市的倾向降低。
- 近世时代,AI在时代开始时的好战性降低。
- 近世时代,AI在宣战或谈判和平时,会更加考虑意识形态。
- 当双方都没有意识形态时,AI领袖对战争的倾向降低。
- 面对意识形态相反的玩家时,AI领袖更倾向于发动战争。
- 面对意识形态相反的玩家时,AI领袖减少了求和的倾向。
镜头调整
Windows PC/Mac/Linux/Steam Deck
- 修复了原生分辨率(native resolutions)下,点击小地图时镜头错误地漂移到地图底部 的问题。
UI调整
Windows PC/Mac/Linux/Steam Deck
- 简体中文字体现在已经全面替换为《文明 VI》的字体,后续版本中我们将把进一步优化字体和简体中文UI表现作为重中之重。
- 修复了点击非玩家定居点的旗帜时,定居点菜单无法打开的问题。
- 修复城镇升级为城市时,新可用建筑的收益图标无法正确显示的问题。
- 修复了全局收益明细界面上一些文本被截断的问题。
- 间谍行动完成现在会弹出通知,方便玩家查看间谍行动的结果。
- 城市项目现在不会再被错误地显示为可购买。
- 宗教信仰选择器现在会优先显示玩家当前的宗教。
- 修复了区域在完全恢复后,血条仍然显示的问题。
- 修复了领袖头像在关系变化时可能消失的问题。
- 胜利排名概览现在改进了时代总结中领导者姓名与头像的对齐方式。
- 修复了玩家自定义界面背景颜色未正确更新 的问题。
- 加载界面现在调整了文明描述、特色单位和建筑图标之间的间距,使其更加整齐。
1.0.1 补丁 1 - 2025年2月7日
补丁 1.0.1 - 2025年2月5日

《文明》的粉丝们,你们好!今天对工作室来说是激动人心的一天——《席德·梅尔的文明VII》抢先体验终于开启了!Firaxis团队一直在全力以赴,不仅为游戏的正式发布做准备,还积极关注大家在试玩预览和评测中的反馈,并作出相应调整。
所以我们很高兴与大家分享补丁1.0.1的详细信息,这一《文明VII》的首个正式更新!此次更新涵盖了大量修复、调整和改动,其中包括一些社区玩家重点关注的内容,例如改进的小地图、新增的文明百科条目等实用功能,以及更多优化!大家可以在《开发者日志#8》中了解更多关于整体更新思路的详情。
我们一如既往地欢迎大家的反馈和意见!完整的补丁说明请见下方内容:
总体
所有平台
- 单位移动到桥上时不再会耗尽移动力。
- 移除在庆典期间更改社会政策时的-2 幸福值“已失去社会政策”惩罚
- 港口现可在可航行河流上建造
- 更新发展阈值,确保其不会下降
- 受核辐射影响的地块不再产出收益
- 城镇的升级成本现在会随游戏速度调整,以优化节奏
- 当与另一位领袖处于战争状态时,关系不再提升至有益
AI
所有平台
- AI现在会优先掠夺任何可用的地块,然后再攻击定居点的中心
- AI领袖现在会更恰当地接受或拒绝和平协议
- 指挥官命令和集体攻击现在表现得更加一致
- 改善了AI海军攻击岸上地块的能力
- 改善了AI在有空余空间时使用移民单位的能力
用户界面
所有平台
- 更新了小地图,显示地块的玩家所有权。
- 在城市详情屏幕中新增了信息,显示城镇将食物发送到哪里,以及城市从哪个城镇接收食物。
- 新增了自动循环单位选项,允许在单位剩余移动力时开启或关闭循环功能。
- 新增了自定义宗教命名功能。
- 政策屏幕现在显示可用的免费槽位数。
故事系统
所有平台
- 多个发现事件的奖励描述已被澄清
- 所有遗产路径的文明百科页面已添加到时代标签页中
- 新增了海洋探索、铁路、专家、水陆两栖、上船、防御工事和拦截的文明百科条目
系统调整与性能
Windows PC
- 在高端图形设置下,改善了领袖的光照和阴影效果
- 分辨率提升设置现在会根据PC硬件自动配置
所有平台
- 解决了一些崩溃问题。
音频和视频
所有平台
- 道路创建和连接逻辑已更新,以确保连接一致,从而打造更美观的道路和铁路。
- 铁路资产现在会出现在乡村和改良地块上
- 新增了文本转语音功能叙事
- 修复了多个单位缺失的视觉特效
- 更新了火山的视觉特效触发
- 更新了河流的视觉特效触发
- 疫病的视觉特效颜色从绿色更新为黄色
- 调整了一些领袖语音的时机
- 修复了多个单位缺失的音效
- 修复了独立势力屏幕缺失的音效
- 修复了多个UI缺失的音效
- 修复了某些奇观的音频循环时机问题
- 更新了某些台词的音频,使其播放正确的语音
杂项
所有平台
- 从豪华版和奠基者版获得的高级物品可以开启或关闭