ACTUALIZACIONES DE JUEGO PARA CIVILIZATION VII
¡Lee las notas de actualización del juego más recientes de Civilization VII, junto con un archivo de actualizaciones anteriores!
Update 1.1.0 - Mar. 4

Hello Civ fans,
Update 1.1.0 is here - our first major update to Civilization VII! This update includes a mix of both paid and free content, with many of the free additions influenced by community feedback. For these extensive Update 1.1.0 notes, we've separated PC and Console into two separate sections so you can easily read them for your preferred platform.
As part of these update notes, we’re introducing a Feature Spotlight section, where the developers will dive deeper into new features or improvements being made. The Update Notes will cover all the addressed issues and improvements, including changes to both the base game and DLC. And lastly, for those who are excited about paid content additions, a Collection section will showcase the newest civs, leaders, and Wonders included in the latest paid Content Collection.
This update also brings a number of addressed issues and improvements specifically for console players. Some of these changes may already be available to PC players, but now all platforms are fully up-to-date. This also means crossplay between PC has been restored across PC, Playstation, Xbox, and Switch, so you can once again enjoy cross-platform multiplayer between PC and these consoles with the latest version of the game.
For a look into what else we’re planning, take a look at our recently released Update Check-in detailing some of what you can expect in our next update, and some major features being scoped out for the future.
As always, we’re listening closely to your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.

Refining the Modern Cultural Legacy Path: Geographic Society

If you’ve been chasing a Geographic Society victory, you might have noticed some balance quirks. We made some key changes to improve how this victory feels and plays, including removing the chance for Artifacts to run out in the game, and making it harder for players to breeze through this path when no other players are aiming for this victory.
Here are those key changes:
- Explorer Units now cost more to slow down early rushes.
- Fewer Exploration Age artifacts spawn per continent, making competition for discoveries more strategic.
- Natural Wonders can now be studied for Artifacts - thanks to a new Mastery in the Natural History tech. Each player can collect these new Artifacts once per Natural Wonder.
- Additional Artifacts can be earned by completing the Future Civic (repeatable), providing new late-game opportunities.
- Additional AI and quality-of-life improvements around Geographic Society gameplay.
We hope these changes balance the pacing of the Geographic Society victory – rewarding players who go all-in on Culture while ensuring other leaders still have a fair shot at competing for different paths! We’ll keep monitoring victory pacing across all Legacy Paths and make further adjustments as needed.
PC Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age.
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
Alignment & Spacing
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
Tooltips
- Unit action tooltips now stay within screen boundaries.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
Narrative
Narrative Events
- Addressed various reported issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an Academy Building was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Platform-Specific
macOS
- Added Direct Mode support for Retina displays.
- Addressed a reported issue where the E hotkey was not functioning.
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Linux
- Addressed a reported issue where the mouse side buttons couldn’t be assigned.
Console Update Notes

New Features
- Modern Age Geographic Society Updates:
- Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
- Completing Future Civic now grants +1 Artifact in the Modern Age
- Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
- Explorers have had their cost increased now that Artifacts can be acquired from more sources.
- Explorers can no longer create a new Dig site on top of an existing Dig site.
- The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
- Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
- Increased the number of Artifacts that are spawned on Tiny maps.
- Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely and will also now start with more units in Exploration and Modern Ages.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
Leaders & Civs
Leaders
- Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
- Isabella: Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
Civs
- America: America now receives +2 Resource slots upon constructing their Unique Quarter.
- Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
- Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
- Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
- Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
- AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
- Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
- AI will now offer high-value Cities less often during Peace Deals.
Economy
- Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
- City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
- In-progress Buildings that are instantly granted to the player will now auto-complete.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.
- Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
- Addressed a reported issue where too many bonuses to Growth where Food needed for the next growth event became negative.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
Diplomacy
- Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
- Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
Military
- Naval Units can now disperse Independent Powers.
- Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
- Addressed a reported issue with Harassment promotion unintentionally stacking too high.
- Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
- Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
- A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
- Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
- Updated the description of the Produce Nuclear Weapon to reflect this.
- Added an additional Military Advisor notification for when you have produced a Nuclear Weapon but do not have a Bomber.
- Addressed reported inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
Natural Wonders
- Added Bermuda Triangle Natural Wonder for all players.
- [Crossroads of the World DLC*] Added:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Memento Balance
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
- All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
- Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
- Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
- Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
- Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
- Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
- Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
- Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
- Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
- Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
- Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
- Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
- Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").
Memento Text Updates
- Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
- Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
- Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")
Addressed Issues
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Addressed a reported issue with Epic and Marathon game speeds that was causing Ages to be shorter than intended.
- Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
UI
Text changes
- Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
- Updated text for the following to reflect changes received in a previous patch:
- Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
- America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
- Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
- Added a notification for when an enemy attacks a player's Unit in single-player.
- The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- “The game is waiting on you” message in multiplayer will now only appear for the last human player taking their turn.
- The notification menu now opens correctly at the start of the next turn, even if no units were moved.
Alignment & Spacing
- Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches
- Addressed some text alignment issues when language is set to Simplified Chinese.
- The lines connecting the Tech and Civic trees now align properly with their respective nodes.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Improved Image and Font alignment in the City details menu.
- Improved spacing and alignment on the War Declaration screen.
- Improved text alignment in the Global Yields Breakdown.
- Improved image and text alignment on the Progress menu.
- Improved the text alignment for the Description of Continents when using the Continents Lens during Exploration and Modern age.
- Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.
Tooltips
- Unit action tooltips now stay within screen boundaries.
- Addressed a reported issue where advisor recommendation tooltips will appear on non-recommended items.
- Tooltips updated with Wonder icons, descriptions, and status for buildings.
- The Social panel icon now displays tooltips when hovering the mouse cursor over it in the Main Menu.
- Addressed a reported issue where no tooltips for Leader's name would appear when hovering over a non-selected leader when in the pre-game lobby screen.
- Addressed a reported issue where tooltips for a civilization were not appearing properly on the pre-game lobby screen.
- Addressed a reported issue where Tech and Civic Tree tooltip font didn’t scale.
Performance & Resolution
- Various performance improvements.
- Addressed a reported issue where progress bars for Age Progress, Tech, and Civics would present incorrectly at higher resolutions.
- Addressed a reported issue where the Commander Unit Panel would run off screen at 1024 x 768 in Windowed mode.
- Addressed a reported issue where hotkeys were inactive when the chat window was open in multiplayer.
- Corrected inconsistent controls when in the technology tree menu.
- The Scientific Attribute tree now displays correctly in 720p resolution without being cut off.
- Graphics Profile options now display correctly when changing settings in the Options menu, instead of always showing ‘High’.
General
- The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
- Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
- Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
- The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
- Selecting Factory Resources no longer highlights invalid slots.
- A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
- Updated and Improved the Leader Attribute Menu.
- Leader portraits now properly update when Relationships change during gameplay.
- Scrollbars now properly respond to mouse wheel input.
- Leader portraits now properly display in the My Progress menu.
- Scrollbars now properly respond to mouse wheel input.
- Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
- Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
- The current player's religion is now displayed first in the belief picker tabs.
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Addressed a reported issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
- Addressed a reported issue where some text was cut off on the Global Yields Breakdown screen.
- City projects no longer appear to be purchasable.
- Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
- Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
- Addressed a reported issue where yield icons would fail to update in the City production list when upgrading a Town to a City.
- Addressed various memory leaks in various UI elements.
- Added resource yields on tiles that do not produce yields.
- Addressed a reported issue on Age Transition where available civs would not fill horizontally across the screen when playing in Windowed mode.
- In-game time now correctly matches system time instead of always displaying in UTC.
- The pre-options menu now properly returns to the previous selection if a player selects the wrong option during gameplay.
- Addressed a reported issue with the attribute menu displaying incorrect artwork when viewed during gameplay.
- Peace Deals now correctly display the intended leader icon and name.
- Selected Legacy cards now correctly appear in the Advanced Start menu during gameplay.
- The Dawn of Man tutorial no longer closes automatically after exiting the Welcome to Civilization fullscreen tutorial.
- The entire Science tab is now clickable when navigating between Age Progress and Victory tabs.
- Disabled content no longer automatically re-enables when restarting the game after being disabled.
- The Diplomatic menu no longer closes automatically when selecting a leader portrait after choosing a Diplomatic Action.
- The option to revisit the guide no longer appears during the FTUE slideshow when Tutorials are enabled in Antiquity gameplay.
- The cursor no longer displays as a forbidden icon in the Your Progress menu after reconnecting to the network at the Main Menu.
- The "Journal" Quest no longer switches to a "Legacy Path" quest when opening the "Leader Screen" or "Diplomatic Action" menus during gameplay.
- Added the description text for 'Gunpowder Empire' when viewing the thumbnail in the civic menu and tree.
- The Range prompt now correctly appears when launching the Carpet Bomb ability in the Aerodrome Commander's action panel.
- Addressed a reported issue where the aerial reconnaissance ability had unlimited range.
- Users can no longer choose Reliquary Beliefs for other leaders while researching the Reformation Civic if they haven't selected Reliquary Belief during the Exploration Age.
- Removed a redundant 'Confirm' button appearing when viewing the Promotion tree loading menu during Gameplay.
- Addressed a reported issue where leaders would remain on the screen if two wonders are built on the same turn.
- The Diplomacy ribbon now correctly appears after accepting Military Aid from an AI leader during gameplay.
- The Rankings screen can now be toggled with shortcut keys.
- Removed an unneeded red dot when no policy slot is available.
- The Religion UI button and information panel now correctly appear during Modern Age gameplay.
- Addressed a reported issue where Encampments are missing the White Dotted/Dashed Hex Borders UI after reloading save data.
- Addressed a reported issue on the Keyboard + Mouse hotkey menu where the hotkey description text would stop appearing after changing the resolution.
- The Crisis Page now correctly labels policies as "Your Crisis Policies"
- Addressed a reported issue where the text-to-speech hotkey fails to function when used on a checkbox or slider in various menus.
- Addressed a reported issue where the Narrator fails to have function when hovering the cursor on some items in the Your Progress menu.
- Shawnee is now listed with the Exploration Age civilizations when viewing the Player Unlocks menu.
- Addressed a reported issue where Shawnee’s unlock notification fails to display when befriending two City-States during Antiquity gameplay.
- Addressed a reported issue where The Independent power characters remain on the screen after opening and closing the diplomacy menu several times.
- Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in the Building Breakdown screen.
- Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
- Improvements to the Age Transition Spend Points screen.
- Improved the performance of the City Details screen when viewing a large City.
- Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
- The Esc key can be used to back out of the Independent Power screen.
- Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"
- Addressed an issue some users reported experiencing where yield icons failed to populate on the 'now available' Buildings when converting a Town to City.
- The correct citizen character set is now being displayed for Korean Independent Powers.
Narrative
Narrative Events
- Addressed various issues that were occurring on some Narrative Events.
Quests
- Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an academy was purchased.
- Addressed reported issues with incorrectly displayed quest text.
Loading Screen
- Corrected typos and other loading screen text issues.
Miscellaneous
- Added additional Audio for various UI events, including First Meet diplomatic events.
- The correct citizen character set is now being displayed for Korean Independent Powers.
- Addressed a reported issue where the name of the Maintenance Yield name audio does not play when the user hovers over the text for yields with narration enabled.
- Addressed a reported issue where the background flashes when the user switches the submenus in Age Progress.
Platform-Specific
General Console
- Addressed a reported issue where the input prompt to loop between Units stacked on a tile was appearing at the wrong place.
- Addressed a reported issue where it was possible to convert a Town to City without having enough gold.
- Addressed reported issues with incorrect input prompts appearing.
- Addressed reported issues with controller focus.
- Addressed a reported issue where platform friends couldn’t be added as 2K Account friends.
- Addressed a reported issue where some multiplayer invites were not received in game.
- Addressed a reported issue where cross-platform lobbies and cross-play saves were not available on first title launch.
- Addressed a reported issue where the tooltips for items on the Tech and Civic Unlocked pop-ups were inaccessible on controller.
- Addressed a reported issue where the Heroic Assault ability could be used without a target on controller.
- Addressed a reported issue where the Great Banker unit could teleport into FOW tiles when using a controller.
- Addressed a reported issue where the confirm button would appear offset from the tile highlight.
- Addressed a reported issue where diplomacy scenes would fail to exit completely when backing out of them using a controller.
- Addressed a reported issue where menus would automatically scroll when the user switches to another tab while scrolling.
- Addressed a reported issue where the player could not navigate through the Civilopedia search results with a controller.
- Addressed a reported issue where the Research/Excavate tooltip was not visible when playing with a controller.
- Addressed a reported issue where the game was blocked after triggering the lenses in some specific setup on Xbox & PlayStation.
- Addressed a reported issue where autosaves were not created after hitting a certain limit on Xbox & PlayStation.
PlayStation
- Addressed a reported issue where players joining a private lobby through join code where not reported as in a multiplayer game
Xbox
- Addressed a reported issue where the Attributes sections names were on two lines
- Addressed a reported issue where players were not moved to the lobby when rejoining a game.
- Addressed a reported issue where autosaves were not created after hitting a certain limit.
- Addressed a reported issue where customization items from purchased DLC could appear as locked until a new game is launched.
Switch
- Addressed a reported issue for Switch players experiencing instability when trying to join an unsupported map size lobby.
- Addressed a reported issue where a player could appear twice in the friends list.
CONTENT COLLECTION

Crossroads of the World Collection* - DLC 1-3
Civilization VII's Content Collections offer additional paid content to expand on the game's foundation and open up new strategic possibilities for building your empire!
Each of these bundles will include six distinct packs of paid content, including new leaders, civilizations, Wonders, and cosmetic bonuses. Buying a Content Collection gets you all six included packs, which will be deployed at different scheduled times according to our content roadmap.
The first half of the Crossroads of the World Collection, our first Content Collection following the launch of Civ VII, goes live as part of Update 1.1.0. Players who own the Crossroads of the World Collection (which comes included for owners of the Deluxe Edition and Founders Edition, and is available for separate purchase for Standard Edition owners) will automatically have access to the new leader Ada Lovelace, new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and four new Natural Wonders to discover! We also want to reiterate that you can play multiplayer matches with other players whether or not you own any of the same DLC leaders or civilizations.
Leaders
[Crossroads of the World DLC*] Added new leader Ada Lovelace.
From childhood, Ada Lovelace inspected the world through a scientist’s eyes. Forging a path between intellectualism and imagination, she applied her mathematical mind to the nineteenth century’s most cutting-edge experiments. Working with mechanical computers, which made calculations using gears and punch cards, she designed the first computer program, establishing the field of computing over a century before technology caught up to her vision.
- Attributes: Scientific, Cultural
- Unique Ability: Enchantress of Number: Cities receive increased Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery.
- Agenda: Analytical Engine: Increase Relationship by a Small Amount for having the most Masteries. Decrease Relationship by a Small Amount for the leader with the least Masteries.
Civilizations

[Crossroads of the World DLC*] Added a new Modern Age civilization Great Britain.
The sun never set on Great Britain’s vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britain’s lead.
- Attributes: Economic, Expansionist
- Unique Ability: Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more.
- Unique Civilian Unit: Antiquarian (Unique Explorer Unit)
- Unique Military Unit: Revenge (Unique Naval Unit)
- Associated Wonder: Battersea Power Station

[Crossroads of the World DLC*] Added new Antiquity Age civilization Carthage.
From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthage’s undoing, and the city was destroyed in 146 BCE.
- Attributes: Militaristic, Economic
- Unique Ability: Phoenician Heritage: Can only have one City. Towns cannot use Convert to City. When you create a Merchant or Colonist Unit, gain a copy of that Unit.
- Unique Civilian Unit: Colonist (Unique Settler Unit)
- Unique Military Unit: Numidian (Unique Cavalry Unit)
- Associated Wonder: Byrsa
Natural Wonders
[Crossroads of the World DLC*] Added four new Natural Wonders:
- Machapuchare - Tropical
- Mount Fuji – Grassland
- Vinicunca – Desert
- Vihren – Plains
Visit the Civilization VII Crossroads of the World Collection page to stay up to date on the latest Content Collection details and roadmaps!
*Crossroads of the World Collection is included in the Deluxe and Founders Editions of Civilization VII. It is also available for separate purchase (base game required). Contains 6 DLCs, all of which will be available on or by March 2025 (subject to change). Each DLC will be delivered automatically in-game on release. Terms apply.
**Napoleon, Emperor leader persona requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply. See the Civilization VII 2K Account Benefits page for full details.
1.0.1 Parche 3: 12 de febrero de 2025

¡Hola, fans de Civ!
Antes que nada, agradecemos a todos los jugadores que se han puesto en contacto con nosotros para señalar errores, hacer comentarios y enviarnos sugerencias durante el período de acceso anticipado de Civilization VII. Hemos estado leyendo y juntado todos sus comentarios, y seguiremos haciéndolo a medida que implementemos mejorasen el futuro.
El 1.0.1 Parche 2 de hoy para PC considera algunos comentarios que recibimos de os jugadores durante el acceso anticipado y es el primero de una serie de parches que tendrán este objetivo. Estén atentos a las actualizaciones más importantes que se realizarán en el futuro.
No dejen de enviarnos sus comentarios en los foros de discusión de Steam.
Notas sobre el parche
Jugabilidad
Windows PC/Mac/Linux/Steam Deck
- Se solucionó un problema que causaba que las Eras en los juegos de velocidad de Épico y Maratón fueran más cortas de lo previsto.
- Las Ciudades-Estado ahora se convertirán en potencias independientes amistosas en la transición de Era en vez de desaparecer por completo. Asimismo, comenzarán con más unidades en las Eras Exploración y Moderna.
- Se corrigieron inconsistencias con el Combate naval.
- Las Unidades Navales usarán los valores correctos de Fuerza de combate al atacar a otra Unidad Naval en todas las instancias.
- Las Unidades Navales recibirán daño recíproco de forma adecuada después de atacar a otra Unidad Naval.
- Las Unidades Navales se moverán de forma más consistente hacia la casilla atacada después de derrotar a otra Unidad Naval.
- Completar el hito final de un Camino de legado ya no suma Progreso de era en la Era moderna con el fin de garantizar que tengas más tiempo para completar una Victoria.
- Los Pueblos ahora cambiarán su enfoque de nuevo a Crecimiento de manera automática si ya no son elegibles para su Enfoque elegido (por ejemplo, si su población disminuye) hasta que sean elegibles nuevamente.
- El Principio futuro ahora se puede repetir en todas las Eras. El costo de Tecnología futura y Principio futuro ahora aumentará más al repetirse.
- Se solucionó un problema que sucedía después de demasiadas bonificaciones al Crecimiento donde la Comida necesaria para el siguiente evento de crecimiento se volvía negativa.
- Mejoras en las Redes ferroviarias destinadas a aumentar la fiabilidad de los Asentamientos conectados a la Red ferroviaria por vía marítima mediante la construcción de Puertos. Esto debería aplicarse siempre que la Capital tenga un Puerto o esté conectada por ferrocarril a un asentamiento con un puerto.
- Se realizaron mejoras en la Crisis de lealtad en la Antigüedad, incluida la posibilidad de comprar villas en pueblos durante esta crisis, lo que ofrece otra forma de gestionar la felicidad de los asentamientos.
- Una nota sobre el juego multijugador multiplataforma: para acelerar las actualizaciones de la experiencia de PC, a veces implementaremos parches en PC con una cadencia diferente a la de las consolas, incluido el parche 1.0.1 de hoy. Como resultado, el juego cruzado entre jugadores de PC y jugadores de consola queda deshabilitado temporalmente. Esto no repercutirá en los jugadores de consola que intenten jugar en multiplataforma con otros jugadores de consola, ni en el modo multijugador de PC a PC.
IA
Windows PC/Mac/Linux/Steam Deck
- La IA ahora ofrecerá Ciudades de alto valor con menos frecuencia durante los Acuerdos de paz.
- En Moderna, la IA ahora declarará la guerra con menos frecuencia al comienzo de la era.
- En Modern, la IA ahora considerará más la ideología antes de declarar la guerra u ofrecer la paz.
- Otros Líderes ahora tienen un menor deseo de guerra si ninguna de las partes tiene una Ideología.
- Otros Líderes ahora tienen un mayor deseo de guerra con jugadores de Ideologías opuestas.
- Otros Líderes ahora tienen un menor deseo de paz con jugadores de Ideologías opuestas.
Cámara
Windows PC/Mac/Linux/Steam Deck
- Se solucionó un problema en las resoluciones nativas donde la cámara se enfocaba en el extremo inferior del mapa al hacer clic en el minimapa.
IU
Windows PC/Mac/Linux/Steam Deck
- Se reemplazó la fuente para chino simplificado con la fuente utilizada en Civilization VI mientras trabajamos en mejoras adicionales para parches futuros.
- Se solucionó un problema que causaba que el menú de asentamiento no abriera al hacer clic en el estandarte de asentamiento de no jugador durante el juego.
- Se solucionó un problema que causaba que los íconos de rendimiento no se completaran en los edificios ahora disponibles al convertir un pueblo en ciudad.
- Se solucionó un problema que causaba que parte del texto se cortara en la pantalla de desglose de rendimiento global.
- Se agregó una notificación para las acciones de espionaje completadas, de modo que puedas verificar más fácilmente los resultados de sus acciones de espionaje.
- Los proyectos de ciudad ya no aparecen como comprables.
- Tu religión actual ahora se muestra primero en las pestañas del selector de creencias.
- Se solucionó un problema que causaba que la barra de salud de un distrito permaneciera en la pantalla después de estar completamente curado.
- Se solucionó un problema que causaba que los líderes no tuvieran un retrato cuando la relación había cambiado durante el juego.
- Se mejoró la alineación de los nombres y retratos de los líderes en el Resumen de edad, al visualizar la pantalla de Descripción general de las clasificaciones de victorias.
- Se solucionó un problema que causaba que el color de fondo siguiera siendo el predeterminado cuando el usuario lo cambiaba en la pestaña Personalizar jugador.
- Se mejoró el espaciado entre las descripciones de civilizaciones, las unidades únicas y los íconos de edificios en la pantalla de carga.
1.0.1 Parche 2 - 10 de febrero de 2025

¡Hola, fans de Civ!
Antes que nada, agradecemos a todos los jugadores que se han puesto en contacto con nosotros para señalar errores, hacer comentarios y enviarnos sugerencias durante el período de acceso anticipado de Civilization VII. Hemos estado leyendo y juntado todos sus comentarios, y seguiremos haciéndolo a medida que implementemos mejorasen el futuro.
El 1.0.1 Parche 2 de hoy para PC considera algunos comentarios que recibimos de os jugadores durante el acceso anticipado y es el primero de una serie de parches que tendrán este objetivo. Estén atentos a las actualizaciones más importantes que se realizarán en el futuro.
No dejen de enviarnos sus comentarios en los foros de discusión de Steam.
Notas sobre el parche
Jugabilidad
Windows PC/Mac/Linux/Steam Deck
- Se solucionó un problema que causaba que las Eras en los juegos de velocidad de Épico y Maratón fueran más cortas de lo previsto.
- Las Ciudades-Estado ahora se convertirán en potencias independientes amistosas en la transición de Era en vez de desaparecer por completo. Asimismo, comenzarán con más unidades en las Eras Exploración y Moderna.
- Se corrigieron inconsistencias con el Combate naval.
- Las Unidades Navales usarán los valores correctos de Fuerza de combate al atacar a otra Unidad Naval en todas las instancias.
- Las Unidades Navales recibirán daño recíproco de forma adecuada después de atacar a otra Unidad Naval.
- Las Unidades Navales se moverán de forma más consistente hacia la casilla atacada después de derrotar a otra Unidad Naval.
- Completar el hito final de un Camino de legado ya no suma Progreso de era en la Era moderna con el fin de garantizar que tengas más tiempo para completar una Victoria.
- Los Pueblos ahora cambiarán su enfoque de nuevo a Crecimiento de manera automática si ya no son elegibles para su Enfoque elegido (por ejemplo, si su población disminuye) hasta que sean elegibles nuevamente.
- El Principio futuro ahora se puede repetir en todas las Eras. El costo de Tecnología futura y Principio futuro ahora aumentará más al repetirse.
- Se solucionó un problema que sucedía después de demasiadas bonificaciones al Crecimiento donde la Comida necesaria para el siguiente evento de crecimiento se volvía negativa.
- Mejoras en las Redes ferroviarias destinadas a aumentar la fiabilidad de los Asentamientos conectados a la Red ferroviaria por vía marítima mediante la construcción de Puertos. Esto debería aplicarse siempre que la Capital tenga un Puerto o esté conectada por ferrocarril a un asentamiento con un puerto.
- Se realizaron mejoras en la Crisis de lealtad en la Antigüedad, incluida la posibilidad de comprar villas en pueblos durante esta crisis, lo que ofrece otra forma de gestionar la felicidad de los asentamientos.
- Una nota sobre el juego multijugador multiplataforma: para acelerar las actualizaciones de la experiencia de PC, a veces implementaremos parches en PC con una cadencia diferente a la de las consolas, incluido el parche 1.0.1 de hoy. Como resultado, el juego cruzado entre jugadores de PC y jugadores de consola queda deshabilitado temporalmente. Esto no repercutirá en los jugadores de consola que intenten jugar en multiplataforma con otros jugadores de consola, ni en el modo multijugador de PC a PC.
IA
Windows PC/Mac/Linux/Steam Deck
- La IA ahora ofrecerá Ciudades de alto valor con menos frecuencia durante los Acuerdos de paz.
- En Moderna, la IA ahora declarará la guerra con menos frecuencia al comienzo de la era.
- En Modern, la IA ahora considerará más la ideología antes de declarar la guerra u ofrecer la paz.
- Otros Líderes ahora tienen un menor deseo de guerra si ninguna de las partes tiene una Ideología.
- Otros Líderes ahora tienen un mayor deseo de guerra con jugadores de Ideologías opuestas.
- Otros Líderes ahora tienen un menor deseo de paz con jugadores de Ideologías opuestas.
Cámara
Windows PC/Mac/Linux/Steam Deck
- Se solucionó un problema en las resoluciones nativas donde la cámara se enfocaba en el extremo inferior del mapa al hacer clic en el minimapa.
IU
Windows PC/Mac/Linux/Steam Deck
- Se reemplazó la fuente para chino simplificado con la fuente utilizada en Civilization VI mientras trabajamos en mejoras adicionales para parches futuros.
- Se solucionó un problema que causaba que el menú de asentamiento no abriera al hacer clic en el estandarte de asentamiento de no jugador durante el juego.
- Se solucionó un problema que causaba que los íconos de rendimiento no se completaran en los edificios ahora disponibles al convertir un pueblo en ciudad.
- Se solucionó un problema que causaba que parte del texto se cortara en la pantalla de desglose de rendimiento global.
- Se agregó una notificación para las acciones de espionaje completadas, de modo que puedas verificar más fácilmente los resultados de sus acciones de espionaje.
- Los proyectos de ciudad ya no aparecen como comprables.
- Tu religión actual ahora se muestra primero en las pestañas del selector de creencias.
- Se solucionó un problema que causaba que la barra de salud de un distrito permaneciera en la pantalla después de estar completamente curado.
- Se solucionó un problema que causaba que los líderes no tuvieran un retrato cuando la relación había cambiado durante el juego.
- Se mejoró la alineación de los nombres y retratos de los líderes en el Resumen de edad, al visualizar la pantalla de Descripción general de las clasificaciones de victorias.
- Se solucionó un problema que causaba que el color de fondo siguiera siendo el predeterminado cuando el usuario lo cambiaba en la pestaña Personalizar jugador.
- Se mejoró el espaciado entre las descripciones de civilizaciones, las unidades únicas y los íconos de edificios en la pantalla de carga.
1.0.1 Parche 1: 7 de febrero de 2025

¡Hola, fans de Civ!
Hoy lanzaremos un pequeño parche para resolver algunos problemas inmediatos de Acceso avanzado del juego. Estamos leyendo y recopilando los comentarios de todos los jugadores y, si bien tendremos más información sobre futuros parches más adelante, puedes leer nuestra reciente publicación para conocer más sobre qué estamos priorizando del juego mientras tanto.
El parche de hoy es un conjunto de soluciones focalizadas que pudimos lanzar de manera rápida y segura. Agradecemos que nos sigas enviando tus comentarios a través de los foros de discusión de Steam.
Notas sobre los parches
- Mejoras generales de estabilidad del juego, incluyendo bloqueos regionales del juego.
- Se corrigió un error para jugadores de Mac que estaban escuchando sonidos de ese sistema operativo cuando se presionaban teclas como parte del juego.
Parche 1.0.1 : 5 de febrero de 2025

¡Saludos, fanáticos de Civ! ¡Este es un día emocionante para el estudio, ya que por fin comienza el acceso anticipado para Sid Meier's Civilization VII! El equipo de Firaxis ha trabajado duro no solo para preparar el juego para el lanzamiento, sino también en respuesta a algunas de las cosas que ustedes compartieron en relación con los avances y reseñas del juego.
Por eso nos llena de alegría darles detalles sobre el parche 1.0.1, nuestra primera actualización oficial para Civilization VII. Este parche presenta varias correcciones, ajustes y cambios que se aplican a una parte muy amplia del juego, incluidas algunas peticiones clave de la comunidad, como un minimapa mejorado, características de calidad de vida como nuevas entradas a la Civilopedia y más. Puedes aprender más sobre cómo pensamos en general acerca de las actualizaciones posteriores al lanzamiento en el Diario de desarrollo n.° 8.
¡Como siempre, agradecemos cualquier comentario! Sigue leyendo para ver las notas completas del parche:
General
Todas las plataformas
- Ya no termina el movimiento de una unidad al moverse sobre un puente
- Se eliminó la penalización de -2 de Felicidad por "Política social perdida" al cambiar las Políticas sociales durante Celebraciones
- Ahora se pueden construir Puertos en Ríos navegables
- Se actualizaron los umbrales de crecimiento para garantizar que nunca disminuyan
- Las casillas afectadas por lluvia radiactiva ya no producen Cosechas
- Los costos de mejora de la ciudad ahora se escalan con la velocidad del juego para un mejor ritmo
- Las Relaciones ya no pueden alcanzar el nivel de Servicial mientras se está en guerra con otro líder
IA
Todas las plataformas
- La IA ahora prioriza el saqueo de cualquier casilla disponible antes de atacar el centro de un asentamiento
- Los líderes de IA ahora aceptan y rechazan Acuerdos de paz de manera más apropiada
- Las Órdenes del comandante y los Ataques grupales ahora se comportan de manera más consistente
- Se mejoró la capacidad de la marina de IA para apuntar a parcelas en la costa
- Se mejoró la capacidad de la IA para usar Unidades migrantes si hay espacio disponible
IU
Todas las plataformas
- Minimapa actualizado para mostrar la propiedad de las casillas por jugador
- Se agregó nueva información a la pantalla Detalles de la ciudad que muestra a dónde un Pueblo envía su comida y de qué Pueblo recibe comida una Ciudad
- Se agregó la opción Ciclo automático de unidad para activar/desactivar cuando una Unidad tiene movimiento restante
- Se agregó un nombre personalizado para Religión
- La pantalla de políticas ahora muestra cuántos espacios libres hay disponibles
Sistema narrativo
Todas las plataformas
- Se aclaró la descripción de las recompensas en varios eventos de Descubrimiento
- Se agregaron todas las páginas de Civilopedia de Caminos de legado a la pestaña de Eras
- Se agregaron entradas de Civilopedia para Exploración Oceánica, Ferrocarriles, Especialistas, Anfibio, Embarcar, Fortificar e Interceptar
Ajustes y rendimiento del sistema
Windows PC
- Mejoras en la iluminación y las sombras de los líderes en configuraciones de gráficos de alta gama
- Los ajustes de ampliación ahora se configuran automáticamente según el hardware de la PC
Todas las plataformas
- Se solucionaron varios problemas de fallas
Audio y elementos visuales
Todas las plataformas
- Se actualizó la lógica de creación y conexión de caminos para garantizar conexiones consistentes para caminos y ferrocarriles de mejor apariencia
- Los recursos de ferrocarriles ahora aparecen en los mosaicos Rural y Mejorado
- Se agregó narración de texto a voz
- Se corrigieron los efectos visuales faltantes en varias unidades
- Se actualizaron los disparadores de efectos visuales en los volcanes
- Efectos visuales actualizados para los ríos
- Se actualizó el color de los efectos visuales de Plaga de verde a amarillo
- Se ajustó el tiempo en las voces en off de algunos líderes
- Se corrigieron los efectos de sonido faltantes en varias unidades
- Se solucionaron los sonidos faltantes en la pantalla de Poderes independientes
- Se solucionaron los sonidos faltantes en varias interfaces de usuario
- Se solucionaron los bucles de tiempo de audio para ciertas maravillas
- Se actualizó el audio de ciertas citas para que se reproduzcan con la voz en off correcta
Varios
Todas las plataformas
- Los artículos prémium obtenidos de la Edición Deluxe y la Edición Fundadores se pueden activar o desactivar