CIVILIZATION VII

Persia - Antiquity Age Civilization

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Persia

"The kingdom," Xshaca, or what we know as Persia, was the center of the world at its height, reigning over most of Mesopotamia, Egypt, and Anatolia. It was a strong, centralized state with efficient communication and transportation systems and a professional army, and it brought the luxuries of the world together – until the forces of Alexander the Great sent it toppling down. 

Unique Ability

Hamarana Council: Infantry Units receive increased Combat Strength when attacking.

Attributes:

  • Economic
  • Militaristic

Civic Trees

Spada

  • Tier 1: Reduced Military Unit maintenance. Unlocks 'Kara' Tradition.
  • Tradition - Kara: Increased Production towards Infantry Units.

Satrapies

  • Tier 1: Unlocks the Pairidaeza Unique Improvement, 'Angarium' Tradition, and Gate of All Nations Wonder.
  • Tradition - Angarium: Increased Gold for every Town.
  • Tier 2: Increased Settlement Limit. The Pairidaeza Unique Improvement gets increased Happiness from adjacent Quarters.

Achaemenid Empire

  • Tier 1: Adds Gold for every different Civilization you have captured a Settlement from.
  • Tier 2: Increased Settlement Limit. Unlocks 'Shahanshah' Tradition.
  • Tradition - Shahanshah: Increased Combat Strength against Units in enemy territory.

Unique Infrastructure

Pairidaeza: Unique Improvement. Adds Culture and Gold. Cannot be built adjacent to another Pairidaeza Improvement.

Unique Civilian Unit 

Hazarapatis: Unique Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.

Unique Military Unit 

Immortal: Unique Infantry Unit. Heals for a set amount after defeating an enemy Unit.

Associated Wonder 

Gate of All Nations: Adds Gold. Increased Support on all Wars. Must be placed adjacent to a District.

Starting Biases:

  • Desert
  • Plains