CIVILIZATION VII

Mongolia - Exploration Age Civilization

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Mongolia

In the steppe of Mongolia, Temüjin – who would become Genghis Khan – united feuding clans and led them across the known world. The Mongols used not only their famed archers, but also debuted gunpowder on the battlefield. Internally, the empire was a tolerant state, permitting freedom of religion, safe roads, and a passport system. But with the great Khan’s passing, the Mongol horde splintered.

Unique Ability

Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.

Attributes

  • Expansionist
  • Militaristic

Civic Trees

Ulus

  • Tier 1: Unlocks the Ortöö Unique Improvement and 'Gerege' Tradition.
  • Tradition - Gerege: Settlements not founded by you receive increased Happiness for each allocated resource.
  • Tier 2: Captured Towns do not cost extra to upgrade. Increased Settlement Limit.

Four Hounds

  • Tier 1: Receive a free Noyan Unique Commander. Increased Settlement Limit.
  • Tier 2: Increased Movement to all Cavalry Units. Increased Settlement Limit. Unlocks 'Baghatur' Tradition.
  • Tradition - Baghatur: Increased Combat Strength to all Cavalry Units.

Yassa

  • Tier 1: Ortöö Unique Improvement receives increased Gold in Settlements not founded by you. Unlocks 'Jarlig' Tradition.
  • Tradition - Jarlig: Cities not founded by you receive increased Production.
  • Tier 2: Increased Settlement Limit. Unlocks the Erdene Zuu Wonder.

Unique Infrastructure

Ortöö: Unique Improvement. Gold base. When a Unit moves on to this tile, its Movement is restored. Cannot be placed on Rough, River, or a tile with a Feature.

Unique Civilian Unit 

Noyan: Unique Commander. Has increased Movement. Cavalry Units in its Command Radius have increased Flanking.

Unique Military Unit 

Keshig: Unique Ranged Unit. Counts as a Cavalry Unit with increased Movement, and heals after defeating enemy Units.

Associated Wonder 

Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.

Starting Biases

  • Horses