CIVILIZATION VII

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Carthage - Antiquity Age Civilization

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APEX AGE: ANTIQUITY

Add the Carthage civilization to your collection in Sid Meier's Civilization® VII as part of the paid Crossroads of the World Collection DLC!*

From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthage’s undoing, and the city was destroyed in 146 BCE.

Unique Ability

Phoenician Heritage: 

Antiquity Age (Apex): Can only have one City. Towns can purchase Water Buildings with any Town Focus, but cannot use Convert to City. Receive a second Merchant or Colonist Unit each time you purchase or train one.

Exploration & Modern Ages: Can only have one City. Towns can purchase Water Buildings with any Town Focus, but cannot use Convert to City. Receive a second Merchant or Settler Unit each time you purchase or train one.

Attributes

  • Militaristic
  • Economic

Traditions

  • Gaulos
    • Tier 1, Antiquity Age (Apex): Increased Gold towards purchasing Naval Units and Water Buildings. Increased Gold in the Capital for every Town.
    • Tier 2, Modern Age: Further increased Gold in the capital for every Town.
  • Hannoid Rule
    • Tier 1, Exploration Age (Affirmation): Increased Gold and Production in the Capital for every Resource assigned to it.
    • Tier 2, Modern Age (Affirmation): Further increased Gold and Production.
  • Quinquereme
    • Tier 1, Antiquity Age (Apex): Increased Range for Heavy Naval Units. Reduced Gold Maintenance for Naval Units.
    • Tier 2, Exploration Age: Further reduced Gold Maintenance. Increased Combat Strength for Naval Units for each Unique City Resources assigned to your Capital.
  • Suffetes
    • Tier 1, Antiquity Age (Apex): Increased Gold in Mining Towns. Increased Food in Fishing or Farming Towns. Increased Naval Trade Route Range for every Town with a Trade Outpost Focus. 

Unique Infrastructure

Punic Port: Unique Quarter. Increased Resource Capacity in this Settlement, further increased in the Capital.

Cothon: Unique Building. Increased Production. Increased Production Adjacency with Coast and Navigable Rivers. Must be built on a Coast tile.

Dockyard: Unique Building. Increased Gold. Increased Food Adjacency with Resources and Districts. Must be built on a Coast tile.

Unique Civilian Unit 

Colonist: Replaces Settler. Increased Embarked Movement. Increased Population if settled adjacent to a Resource.

Unique Military Unit 

Numidian Cavalry: Unique Cavalry Unit. Can only be purchased and are more expensive than other Cavalry Units. Increased Combat Strength for each Unique City Resource assigned to your Capital. 

Associated Wonder 

Byrsa: Increased Gold. Trade Routes from this Settlement cannot be plundered. All tiles in this City that are adjacent to Coast and eligible for Walls receive a Wall. Must be placed adjacent to a Coast tile. Carthage receives increased Production toward constructing this Wonder.

Starting Biases

  • Coast
  • Grassland

*Carthage civilization is part of the Sid Meier's Civilization® VII: Crossroads of the World Collection DLC. Crossroads of the World Collection is included in the Deluxe and Founders Editions of Sid Meier's Civilization VII. It is also available for separate purchase (base game required).