
APEX AGE: ANTIQUITY
"The kingdom," Xshaca, or what we know as Persia, was the center of the world at its height, reigning over most of Mesopotamia, Egypt, and Anatolia. It was a strong, centralized state with efficient communication and transportation systems and a professional army, and it brought the luxuries of the world together – until the forces of Alexander the Great sent it toppling down.
Unique Ability
Hamarana Council: Infantry Units receive increased Combat Strength when attacking. Army Commanders start with a free Promotion.
Attributes:
- Economic
- Militaristic
Traditions
- Čāpār-Kana
- Tier 1, Antiquity Age (Apex): Increased Gold in Towns, doubled in Captured Towns from any Age.
- Tier 2, Modern Age: Further increased Gold.
- Fractal Rule
- Tier 1, Exploration Age (Affirmation): Increased Culture on Unique Improvements. Increased Gold on Unique Improvements and Buildings in Captured Settlements.
- Tier 2, Modern Age (Affirmation): Further increased Culture and Gold.
- Kara
- Tier 1, Antiquity Age (Apex): Increased Production towards Infantry Units. Reduced Gold Maintenance for Infantry Units.
- Tier 2, Exploration Age: Further reduced Gold Maintenance for Infantry Units. Infantry Units heal after defeating an enemy Unit.
- Shahanshah
- Tier 1, Antiquity Age (Apex): Increased Combat Strength against Units in enemy territory. Increased Culture and Gold for every different civilization you have captured a Settlement from.
- Tier 2, Modern Age: Further increased Culture and Gold.
Unique Infrastructure
Pairidaeza: Unique Improvement. Increased Culture and Gold. Increased Healing for Military Units in a Settlement with a Pairidaeza. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on an existing Improvement and cannot be placed adjacent to another Pairidaeza.
Unique Civilian Unit
Hazarapatis: Unique Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.
Unique Military Unit
Immortal: Unique Infantry Unit. Heals for a set amount after defeating an enemy Unit.
Associated Wonder
Gate of All Nations: Increased Happiness. Increased War Support on all Wars. Must be placed adjacent to a District. Achaemenid Persia receives increased Production toward constructing this Wonder.
Starting Biases:
- Desert
- Plains








