CIVILIZATION VII

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Achaemenid Persia

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Persia

APEX AGE: ANTIQUITY

"The kingdom," Xshaca, or what we know as Persia, was the center of the world at its height, reigning over most of Mesopotamia, Egypt, and Anatolia. It was a strong, centralized state with efficient communication and transportation systems and a professional army, and it brought the luxuries of the world together – until the forces of Alexander the Great sent it toppling down. 

Unique Ability

Hamarana Council: Infantry Units receive increased Combat Strength when attacking. Army Commanders start with a free Promotion.

Attributes:

  • Economic
  • Militaristic

Traditions

  • Čāpār-Kana
    • Tier 1, Antiquity Age (Apex): Increased Gold in Towns, doubled in Captured Towns from any Age.
    • Tier 2, Modern Age: Further increased Gold.
  • Fractal Rule
    • Tier 1, Exploration Age (Affirmation): Increased Culture on Unique Improvements. Increased Gold on Unique Improvements and Buildings in Captured Settlements.
    • Tier 2, Modern Age (Affirmation): Further increased Culture and Gold.
  • Kara
    • Tier 1, Antiquity Age (Apex): Increased Production towards Infantry Units. Reduced Gold Maintenance for Infantry Units.
    • Tier 2, Exploration Age: Further reduced Gold Maintenance for Infantry Units. Infantry Units heal after defeating an enemy Unit.
  • Shahanshah
    • Tier 1, Antiquity Age (Apex): Increased Combat Strength against Units in enemy territory. Increased Culture and Gold for every different civilization you have captured a Settlement from.
    • Tier 2, Modern Age: Further increased Culture and Gold.

Unique Infrastructure

Pairidaeza: Unique Improvement. Increased Culture and Gold. Increased Healing for Military Units in a Settlement with a Pairidaeza. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on an existing Improvement and cannot be placed adjacent to another Pairidaeza.

Unique Civilian Unit 

Hazarapatis: Unique Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.

Unique Military Unit 

Immortal: Unique Infantry Unit. Heals for a set amount after defeating an enemy Unit.

Associated Wonder 

Gate of All Nations: Increased Happiness. Increased War Support on all Wars. Must be placed adjacent to a District. Achaemenid Persia receives increased Production toward constructing this Wonder.

Starting Biases:

  • Desert
  • Plains