CIVILIZATION VII

Nepal - Modern Age Civilization

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APEX AGE: MODERN

Add the Nepal civilization to your collection in Sid Meier's Civilization® VII as part of the paid Crossroads of the World Collection DLC!*

Nestled high in the Himalayas, and incorporating both highland Buddhist and lowland Hindu populations, Nepal has clung to its sovereignty despite its precarious location. 19th century Nepal was governed by an autocratic group of families, and guarded by the fierce Gurkha warriors. Following an agreement with the British, they maintained a degree of independence at the crown of the world.

Unique Ability

Roof of the World: 

Antiquity & Exploration Ages: All Warehouse Buildings apply to Mountain tiles, but they cost increased Gold and Happiness Maintenance. Mountain tiles can be worked.

Modern Age (Apex): All Warehouse Buildings apply to Mountain tiles, but they cost increased Gold and Happiness Maintenance. Increased Tourism from Unique Improvements on Mountain tiles.

Attributes

  • Cultural
  • Diplomatic

Traditions

  • Himāl
    • Tier 1, Antiquity Age: Increased Culture on Mountain tiles in Settlements, further increased in your Capital. 
    • Tier 2, Modern Age (Apex): Further increased Culture.
  • Kumar and Kumari
    • Tier 1, Antiquity Age (Affirmation): Increased Culture on Warehouse Buildings. Increased Influence on Mountains.
    • Tier 2, Exploration Age (Affirmation): Further increased Culture.
  • Maitri Sandhi
    • Tier 1, Exploration Age: Increased Influence toward initiating Endeavors, further increased if you have the least amount of Settlements.
    • Tier 2, Modern Age (Apex): Further increased Influence.
  • Sagarmatha
    • Tier 1, Modern Age (Apex): Food and Science Buildings receive an Adjacency with Mountains.
  • Tundikhel
    • Tier 1, Modern Age (Apex): Increased Combat Strength for all Units adjacent to Mountain tiles, doubled if the Unit is in your territory. Units complete Fortifications faster if adjacent to Mountain tiles.

Unique Infrastructure

Highland Power Station: Unique Improvement. Increased Culture and Production. Must be built on a Mountain tile by a Sherpa Unique Scout Unit.

Unique Civilian Unit 

Sherpa: Unique Scout Unit. Sight ignores Mountain tiles and Rough Terrain. Movement ignores Mountain tiles. Can move on Mount Everest. Can claim Mountain tiles within a set number of tiles from one of your Settlements.

Unique Military Unit 

Gurkha: Unique Infantry Unit. Has increased Combat Strength and Movement, but costs more to train or purchase.

Associated Wonder 

Boudhanath: Increased Influence. Increases your Relationship with all other leaders. Must be built on a Grassland or Tropical tile adjacent to a Mountain tile. Nepal receives increased Production toward constructing this Wonder.

Starting Biases

  • Mountains

Gameplay Tip

Sherpas can create Highland Power Stations on your Mountains, or even unowned Mountain tiles within five tiles of your City Centers. Plan your treks accordingly.

*Nepal civilization is part of the Sid Meier's Civilization® VII: Crossroads of the World Collection DLC. Crossroads of the World Collection is included in the Deluxe, Founders, and Settler's Editions of Sid Meier's Civilization VII. It is also available for separate purchase (base game required).

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