Forged in conquest, the Mughal Dynasty oversaw a vast and prosperous empire, controlling as it did nearly a quarter of the world's industrial output. Under the Mughals, India adopted a centralized monarchy, where authority – and riches – stemmed from proximity to the throne, where wealthy rulers built wonders, and factories churned day and night.
Unique Ability
Paradise of Nations: Increased Gold from all sources. Decrease all other Yields.
Attributes
- Economic
- Expansionist
Civic Trees
Zabt
- Tier 1: Unlock the Stepwell Unique Improvement and the 'Jins-i Kamil' Tradition. Increased Gold on Farms.
- Tradition - Jins-i Kamil: Increased Food and Gold on Farms for each adjacent Plantation, and increased Food and Gold on Plantations for each adjacent Farm.
Jagir
- Tier 1: Increased Happiness on Farms and Settlements. Unlocks the 'Qilachas' Tradition.
- Tradition - Qilachas: Increased Gold on Quarters with Walls.
- Tier 2: Increased Production on Resources. Increased Settlement Limit.
Mansabdari
- Tier 1: Increased Gold towards purchasing Infantry Units. Unlocks 'Gunpowder Empire' Tradition and Red Fort Wonder.
- Tradition - Gunpowder Empire: Increased Combat Strength for all Units.
Gardens of Paradise
- Tier 1: Wonders can be purchased with Gold. Unlocks the 'Mayūrāsana' Tradition.
- Tradition - Mayūrāsana: Reduced Gold price when purchasing anything.
Unique Infrastructure
Stepwell: Unique Improvement. Adds Gold. Increased Food from adjacent Farms. Must be built on a Flat tile. Cannot be built adjacent to another Stepwell Unique Improvement.
Unique Civilian Unit
Zamindar: Unique Support Unit. Increased Population on new Settlements.
Unique Military Unit
Sepoy: Unique Infantry Unit. Has increased Bombard Strength, granting a Ranged attack with increased Combat Strength against Fortified Districts and Siege Units.
Associated Wonder
Red Fort: Gold Base. Acts as a District with Walls that must be conquered. Increased HP to this tile and all City Centers. Must be built adjacent to a District.
Starting Bias
- Flat