CIVILIZATION VII

Tonga - Antiquity Age Civilization

Est. Read Time2 minutes, 44 seconds
TONGA

Add the Tonga civilization to your collection for the Antiquity Age in Sid Meier's Civilization® VII!*

This content is available as part of the Tides of Power Collection DLC** bundle featuring two leaders, four civilizations, and four Wonders.

Into the endless blue, in search of new lands on scattered islands, the Polynesians sailed, settling the island of Tonga nearly three thousand years ago. Around 1000 CE, though, came another expansion, the Tu’i Tonga Empire – a struggle for dominance, tribute, and fealty over the Pacific. The Tongan kings maintained this system of hierarchical lordship over the islands until it, too, splintered.

Unique Ability

Lords of the South: Increased Influence on City Halls and the Palace if adjacent to Coast tiles. Cannot incorporate City-States.

Attributes

  • Expansionist
  • Diplomatic

Civic Trees

Lapita Origins

  • Tier 1: Unlocks the Vaikaukau Unique Building. Trade Routes can cross Ocean tiles. Receive a free Trade Route from a new City-State when you become their Suzerain.
  • Tier 2: Increased Influence on Monuments if adjacent to Coast tiles. Unlocks the 'Ngatu' Tradition.
  • Tradition - Ngatu: Increased Culture on Warehouse Buildings.

ʻEsi Maka Faakinanga

  • Tier 1: Unlocks the Langi Unique Building. Naval and Infantry Units receive increased Combat Strength when adjacent to Coast tiles.
  • Tier 2: Increased Settlement Cap. Unlocks the 'Tongiaki' Tradition.
  • Tradition - Tongiaki: Increased Water Trade Route Range.

Kava Ceremony

  • Tier 1: Increased Influence Efficiency to the Befriend Independent Action if the Independent Power is in Distant Lands.
  • Tier 2: Unlocks the Ha'amonga 'a Maui Wonder and 'Takuaka' Tradition.
  • Tradition - Takuaka: Cities receive increased Production to Fishing Boats. All Settlements receive increased Science to Fishing Boats on Reefs.

Unique Infrastructure

Tofi'a: Unique Quarter. Increased Culture for every Trade Route you have to a City-State. Scouts in any Age from a civilization with a Tofi'a can enter Ocean tiles without taking damage (but cannot disembark in Distant Lands in the Antiquity Age). If your only Tofi'a is Pillaged, new Scout Units will not be able to enter Deep Ocean, but existing Scouts with the ability will retain it; if you conquer a Tofi'a, you will get this ability. Tonga can get Scouts by levying Units. 

Langi: Culture Base. Food adjacency with Resources.

Vaikaukau: Happiness Base. Culture adjacency with Coast tiles.

Unique Civilian Unit 

Tehina: Unique Scout Unit. Can enter Ocean tiles (without taking damage) and embark at the start of the Age. Cannot disembark in Distant Lands, but can use Coastal Raid on adjacent Discoveries.

Unique Military Unit 

Kalia: Unique Naval Unit. Increased Combat Strength against Districts.

Associated Wonder 

Ha'amonga 'a Maui: Increased Culture. Increased Culture and Food on Fishing Boats in this Settlement. Gain a Cultural Attribute Point. Must be placed adjacent to Coast tiles.

Starting Biases

  • Coast
  • Tropical

Gameplay Tip

The Tehina Unique Scout can enter Deep Ocean even in Antiquity. Use them to explore distant coastlines and find new Independent Powers to befriend.

*Base game required. This content is also included with the Tides of Power Collection DLC bundle. If you own the Tides of Power Collection, then you already own this content. Terms apply.

**Base game required. Each DLC will be delivered automatically in-game on release. Terms apply.