
APEX AGE: EXPLORATION
From stony shores, the Normans sailed with conquest on their minds. The name "Normans" reflects their origin in Scandinavia, but upon settling in France, they adopted much of its language and culture before setting out yet again, to seize control of England in 1066. Norman knights rode out from stone castles, pursuing the values of chivalry. The Normans became the ruling class of England, and eventually blended into the population.
Unique Ability
Normannitas: Land Units and Fortified Districts receive increased Combat Strength when adjacent to Coast. Additional HP for Fortified Districts.
Attributes
- Diplomatic
- Militaristic
Traditions:
- Bayeux Tapestry
- Tier 1, Exploration Age (Apex): Increased Culture in Captured Settlements. Gain a free Fortification purchase in Captured Settlements.
- Tier 2, Modern Age: Further increased Culture.
- Familia Regis
- Tier 1, Exploration Age (Apex): The Palace receives increased Happiness Adjacency with Fortifications.
- Juré
- Tier 1, Antiquity Age: Increased Culture in the Capital and increased Happiness in Cities for every Tradition slotted in the Government.
- Tier 2, Exploration Age (Apex): Further increased Culture and Happiness.
- Palisading
- Tier 1, Antiquity Age: Increased Production toward constructing Fortifications.
- Tier 2, Exploration Age (Apex): Increased Happiness and Production on Fortified Districts.
- Sauveté
- Tier 1, Antiquity Age (Affirmation): Increased Culture and Gold on Fortified Districts, doubled in Captured Settlements from any Age. Increased HP on Fortified Districts.
- Tier 2, Modern Age (Affirmation): Further increased Culture and Gold.
- Servitium Debitum
- Tier 1, Exploration Age (Apex): Increased Combat Strength for Cavalry Units for every Tradition slotted in the Government. Reduced Maintenance for Cavalry Units.
Unique Infrastructure
Donjon: Unique Quarter. Increased Production toward training Cavalry Units. Receive a free Chevaler Unique Cavalry Unit when completed.
Motte: Unique Building. Increased Happiness if placed on Rough Terrain. Counts as a Fortification.
Bailey: Unique Building. Increased Culture Adjacency with Walls. Counts as a Fortification.
Unique Civilian Unit
Sokeman: Unique Settler Unit. When a Town is created, it receives a Wall in the City Center.
Unique Military Unit
Chevaler: Unique Cavalry Unit. Has increased Combat Strength against Units with less Movement.
Associated Wonder
White Tower: Increased Happiness. Additional increased Happiness in this Settlement for every Unique Tradition slotted in your Government. Must be built adjacent to a City Hall. The Norman civilization receives increased Production toward constructing this Wonder.
Starting Biases
- Coast
Gameplay Tip
The Motte and Bailey both count as Fortifications, automatically making them defensible Districts. It also means they can be purchased in Fort Towns.






