
APEX AGE: ANTIQUITY
Kemet, the fertile band of the Nile floodplain, is the heart of ancient Egypt. Its over five thousand years of history have been sustained by the river and the life-giving silt that it leaves, building layers of trade, conquest, and the monuments to immortality that were its wonders. Its riches were legendary – and tempting. Egypt fell to Persia in 525 BCE, but the Nile still flows.
Unique Ability
Gifts of Osiris: Increased Production on Districts and Improvements on Navigable Rivers. Minor Rivers do not end Unit Movement. In Modern Age, receive increased Tourism on Wonders.
Attributes:
- Cultural
- Economic
Traditions:
- Akhet
- Tier 1, Antiquity Age (Apex): Increased Food on Improvements and Districts on Navigable Rivers.
- Tier 2, Exploration Age: Further increased Food.
- Golden Horus
- Tier 1, Exploration Age (Affirmation): Increase Culture and Gold on Wonders, doubled on Antiquity Wonders.
- Tier 2, Modern Age (Affirmation): Further increased Culture and Gold.
- Kemet
- Tier 1, Antiquity Age (Apex): Increased Culture on Improvements and Districts on Navigable Rivers.
- Tier 2, Modern Age: Further increased Culture.
- Riches of the Duat
- Tier 1, Antiquity Age (Apex): Increased Production towards constructing Wonders, doubled when constructed in Cities with City Centers in Desert Terrain. Increased Production on Wonders on Desert.
Unique Infrastructure
Necropolis: Unique Quarter. Created by constructing the Mastaba and Mortuary Temple in the same District. Gain a set amount of Gold (effect scales based on game speed) when any Wonder is completed in this Settlement. Allows training the Tjaty Unique Unit in this Settlement.
Mastaba: Unique Building. Increased Culture. Increased Gold Adjacency with Desert Tiles, Navigable Rivers, and Wonders.
Mortuary Temple: Unique Building. Increased Gold. Increased Happiness Adjacency with Navigable Rivers. Increased Culture Adjacency with Wonders. Ageless.
Unique Civilian Unit
Tjaty: Unique Visier/architect Unit. Can only be built in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty built.
Possible Tjaty Units:
- Amhose: Activated on the Palace to add Culture to the Building.
- Aperel: Grants Chariot Units with increased Combat Strength.
- Hemiunu: Activated on a Wonder under construction to add a medium amount of Production.
- Imhotep: Activated on a Wonder under construction to add a larger amount of Production.
- Khay: Grants Medjay Units that have increased Combat Strength.
- Nebet: Activated on a Necropolis to immediately trigger a Celebration.
- Paser: Activated on a Wonder under Construction to add a smaller amount of Production.
- Ptahhotep: Activated on a Constructible with a Great Work Slot to grant a Codex called 'The Maxims of Ptahhotep' that grants increased Science.
- Ramose: Activated on a Wonder to add Gold to all Wonders currently in this Settlement.
- Useramen: Activated on a Wonder to add Culture to all Wonders currently in this Settlement.
Unique Military Unit
Medjay: Unique Infantry Unit. Has no Maintenance. Has increased Combat Strength in friendly territory, doubled when stationed in a Settlement you own.
Associated Wonder
Pyramids: Increased Gold and Production on Improvements and Districts on Minor and Navigable River tiles in this Settlement. Must be placed adjacent to a Navigable River not in Tundra. Egypt receives increased Production toward constructing this Wonder.
Starting Biases:
- Navigable Rivers
- Desert








