
APEX AGE: MODERN
As the Ming Dynasty shuddered under financial strain, a challenge appeared from its frontier – the Manchu, who were to establish the Qing Dynasty. The Qing led a new era, incorporating the Han Chinese majority and Manchu rulers together in a new, industrial and expansionist order. They claimed new dominions in neighboring states, even as they fought against European imperial ambitions.
Unique Ability
Kang Qian Shengshi:
Antiquity Age: Increased Culture and Gold for every Imported Resource, but decreased Science for every Trade Route. Increased Combat Strength for all Land Units for every other civilization with which you have a Trade Route.
Exploration Age: Further increased Culture and Gold for every Imported Resource, but further decreased Science for every Trade Route. Increased Combat Strength for all Land Units for every other civilization with which you have a Trade Route.
Modern Age (Apex): Even further increased Culture and Gold for every Imported Resource, but even further decreased Science for every Trade Route. Increased GDP per turn for every Imported Resource assigned to Cities. Increased Combat Strength for all Land Units for every other civilization with which you have a Trade Route.
Attributes
- Economic
- Expansionist
Traditions
- Banner Army
- Tier 1, Exploration Age: Increased Production towards training Land Units. Reduced Maintenance cost for Land Units.
- Tier 2, Modern Age (Apex): Further increased Production and further reduced Maintenance.
- Cohong
- Tier 1, Exploration Age: Increased Influence in the Capital for every set number of Resources assigned to it.
- Tier 2, Modern Age (Apex): Increased Influence in Cities for every set number of Resources assigned to them.
- Ethnic Stratification
- Tier 1, Antiquity Age (Affirmation): Increased Resource Capacity in the Capital.
- Tier 2, Exploration Age (Affirmation): Increased Resource Capacity in Cities founded by you.
- Farmland Assessment
- Tier 1, Modern Age (Apex): Increased Food in Cities for each Resource assigned to them.
- Tun Ken
- Tier 1, Antiquity Age: Increased Growth Rate in Towns with a Resource assigned to them.
- Tier 2, Modern Age (Apex): Further increased Growth Rate.
Unique Infrastructure
Huiguan: Unique Quarter. Increased Influence in this Settlement.
- Shiguan: Unique Building. Increased Science. Increased Happiness Adjacency with Happiness Buildings and Wonders.
- Qianzhuang: Unique Building. Increased Gold. Increased Gold Adjacency with Gold Buildings and Wonders.
Unique Civilian Unit
Hangshang: Unique Merchant Unit. Gain Gold for every Resource acquired when creating a Naval Trade Route.
Unique Military Unit
Gusa: Unique Infantry Unit. Increased Combat Strength if adjacent to another Gusa Unique Infantry Unit.
Associated Wonder
Chengde Mountain Resort: Increased Gold. Increased Culture for every other civilization with which you have a Trade Route. Must be built adjacent to a Mountain tile. Qing China receives increased Production toward constructing this Wonder.
Starting Biases
- Grassland
Gameplay Tip
Trade Routes are the Qing's best friend. Import as many Resources as possible and assign them to your Settlements. Boosts to Trade Route range and Resource Capacity will help.





