CIVILIZATION VII

Khmer - Antiquity Age Civilization

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KHMER

Kamboja, the Khmer Empire, was a model of the Hindu-Buddhist heavens in Southeast Asia. From its center, it projected its influence across the region. True Khmer power lay in water, as harnessing the floods of the Mekong fueled some of the largest cities in the world. But as these floods waned, so did Khmer power, leaving its dream in ruins across modern-day Cambodia, Thailand, Laos, and Vietnam.

Unique Ability

Ksekam Chamnon: Urban Districts on Rivers do not remove the natural yield of the tile.

Attributes:

  • Expansionist
  • Scientific

Civic Trees

Mousong

  • Tier 1: Unlocks the Baray Unique Building. Improvements, Buildings, and Urban Districts do not get pillaged by floods. Unlocks 'Pithi Chrat' Tradition.
  • Tradition - Pithi Chrat: Units gain increased Combat Strength on Floodplains tiles.

Amnach

  • Tier 1: Yuthahathi Unique Cavalry Units gain increased Movement. Unlocks 'Varna' Tradition and Angkor Wat Wonder.
  • Tradition - Varna: Increased Gold from Specialists.

Chakravarti

  • Tier 1: Increased Growth Rate for the Capital. Reduced Happiness for every other City. Unlocks 'Kambu-Mera' Tradition.
  • Tradition - Kambu-Mera: Reduced Maintenance for Specialists.
  • Tier 2:  Increased Codex Slots for the Palace.

Unique Infrastructure

Baray: Unique Improvement. Adds Food. Increased Food on all Floodplains in this Settlement. Must be placed on a flat tile. One per Settlement. 

Unique Civilian Unit 

Vaishya: Unique Merchant Unit. Immune to flood damage. Ignores movement penalties from Wet tiles.

Unique Military Unit 

Yuthahathi: Unique Cavalry Unit. Has increased Combat Strength but low Movement. Immune to flood damage.

Associated Wonder 

Angkor Wat: Adds Happiness. Increased Specialist Limit in this City. Must be placed adjacent to a River tile.

Starting Biases:

  • Floodplains
  • Tropical