
APEX AGE: EXPLORATION
Unified by the new religion of Islam, the early Arab caliphates expanded rapidly across the Mediterranean and eastward into Persia. In this world, Baghdad, the capital of the Abbasid dynasty, thrived as a center of learning and culture. Arab scholars advanced astronomy and mathematics, philosophy and art - until, like the fall of night, the Mongols appeared on the eastern horizon.
Unique Ability
Medina:
Antiquity: Receive a set amount of Gold for each Rural Population of the City when it has a Growth Event.*
Exploration (Apex Age): Receive increased Gold for each Rural Population of the City when you create a Specialist.* Increased Production toward constructing Buildings in Cities with a set number of Specialists.
Modern: Receive further increased Gold for each Rural Population of the City when you create a Specialist.* Increased Production toward constructing Buildings in Cities with a higher set number of Specialists.
*Effect scales based on game speed.
Attributes:
- Scientific
- Cultural
Traditions:
- City of Peace
- Tier 1, Antiquity Age: All Buildings receive increased Science Adjacency with the Palace.
- Tier 2, Exploration Age (Apex): All Buildings receive increased Science Adjacency with City Hall and the Palace.
- Compendious Book
- Tier 1, Exploration Age (Apex): Increased Happiness and Science in Towns.
- Rasool
- Tier 1, Antiquity Age (Affirmation): Buildings receive increased Happiness Adjacency with the Palace.
- Tier 2, Modern Age (Affirmation): Buildings receive increased Happiness Adjacency with the Palace and City Hall.
- Sales and Trade
- Tier 1, Exploration Age (Apex): Increased Gold and Science for each Resource assigned to Cities with a minimum number of Specialists.
- Tier 2, Modern Age: Further increased Gold and Science.
Unique Infrastructure
Ulema: Unique Quarter. Increased Science on all Specialists in this City.
Madrasa: Unique Building. Increased Science. Increased Science Adjacency for Quarters, Science Buildings, and Wonders. Ageless.
Mosque: Unique Building. Increased Happiness. Increased Culture Adjacency for Happiness Buildings and Wonders. Increased Happiness Adjacency for Culture Buildings and Wonders. Unlocks the ability to found a Religion. Ageless.
Unique Civilian Unit
Ālim: Unique Great Person Unit. Can only be built in Cities with an Ulema, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built.
Possible Ālim Units:
- Al-Jāḥiẓ: Create a Menagerie. This Menagerie receives increased Happiness.
- Al-Khwārizmī: Activates on an Ulema Unique Quarter. Each Building receives increased Science.
- Ibn Sina: Create a Hospital. This Hospital receives increased Food.
- Al-Maqdisi: Activate in another civilization. Receive Gold for each Resource this City has.
- Al-Farghānī: Create an Observatory. This Observatory receives increased Science.
- Al-Farabi: Activate on a Science Building. Receive a free random unlocked Technology.
- Rabia of Basra: Activate on a Happiness Building. Increased Happiness in this City.
- Al-Shaybani: Activate on a Culture Building. Receive an additional Tradition slot.
- Al-Jazari: Activate on an Urban Tile with at least one Specialist Slot for an additional Specialist. Has multiple Charges.
- Ibn Fadlan: Activate on a Navigable River tile. Receive Influence for every tile of this River, scaled by game speed.
Unique Military Unit
Mamluk: Unique Cavalry Unit. Has the Skirmish ability. When attacking in your Settlements, increased Combat Strength if the Settlement has a minimum number of Specialists.
Associated Wonder
House of Wisdom: Increased Science. Gain a set number of Relics. Increased Science on Great Works. Has a set number of Great Works slots. Must be built adjacent to an Urban tile. The Abbasid civilization receives increased Production towards constructing this Wonder.
Starting Biases:
- Coast
Gameplay Tip
With the City of Peace Tradition, Buildings around the City Center receive additional Science adjacencies. Put Specialists on those tiles to really make number go up.






