APEX AGE: MODERN
Add the Great Britain civilization to your collection in Sid Meier's Civilization® VII as part of the paid Crossroads of the World Collection DLC!*
The sun never set on Great Britain's vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britain's lead.
Unique Ability
Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more. Increased Science on Active Buildings adjacent to Coast tiles (increased further in each subsequent Age).
Attributes
- Economic
- Scientific
Traditions
- East India Company
- Tier 1, Antiquity Age: Increased Gold in Towns. Increased Science in Towns adjacent to Coast.
- Tier 2, Modern Age (Apex): Further increased Gold and Science.
- No Eternal Allies
- Tier 1, Exploration Age: Increased Food and Gold in Towns, but reduced Gold in the Capital for every Alliance.
- Tier 2, Modern Age (Apex): Further increased Food in Towns.
- Proceedings
- Tier 1, Modern Age (Apex): Increased Culture and Science in Cities with both a Great Work and Resource slotted. Settlements receive increased Production for each Factory Resource assigned to them.
- Royal Society
- Tier 1, Antiquity Age (Affirmation): Increased Science on Culture Buildings adjacent to Coast. Increased Culture on Science Buildings adjacent to Coast.
- Tier 2, Exploration Age (Affirmation): Further increased Science and Culture.
Unique Infrastructure
Financial Centre: Unique Quarter. Increased Gold and Science for every connected Settlement.
- Royal Exchange: Unique Building. Increased Gold. Increased Gold Adjacency with Quarters and Wonders.
- Manufactory: Unique Building. Increased Production. Increased Production Adjacency with Resources and Wonders. Increased Gold Adjacency with Navigable Rivers.
Unique Civilian Unit
Antiquarian: Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact Action.
Unique Military Unit
Revenge: Unique Naval Unit. Increased Combat, Ranged, and Bombard Strength. Enemy Units in tiles adjacent to its target take a percentage of the damage done to the target.
Associated Wonder
Battersea Power Station: Increased Production. When training a Naval Unit, receive an additional Naval Unit of the same type. Must be built on a Land tile adjacent to Coast. Great Britain receives increased Production toward constructing this Wonder.
Starting Biases
- None
Gameplay Tip
Great Britain loves to have lots of Towns, which generate additional Gold with the East India Company Tradition and the Financial Centre Unique Quarter. Use these Towns to collect Factory Resources for your Cities.
*Great Britain civilization is part of the Sid Meier's Civilization® VII: Crossroads of the World Collection DLC. Crossroads of the World Collection is included in the Deluxe, Founder's, and Settler's Editions of Sid Meier's Civilization VII. It is also available for separate purchase (base game required).




