CIVILIZATION VII

Babylon

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APEX AGE: ANTIQUITY

The Babylon civilization is now available in Sid Meier's Civilization® VII!*

This content is available as part of the Hall of History Collection DLC** bundle featuring two leaders and three civilizations.

From the time of Hammurabi to the height of Nebuchadnezzar II, the city of Babylon was the center of Mesopotamian culture. Though Babylon changed hands several times throughout the period, it eventually overthrew the Assyrian Empire, extending Babylonian reach through the Levant and northern Arabia. The Persians conquered Babylon in 539 BCE, but the city remained a center of economic prosperity and cultural excellence long into the next millennium.

Unique Ability

City at the Center of the World: Every time you build a Food Building, Culture Building, or Wonder in a City, receive an additional Growth Event, but reduce Settlement Limit at the start of each Age. 

Attributes

  • Cultural
  • Expansionist

Traditions:

  • Ammī-ditāna's Hymn: 
    • Tier 1, Antiquity Age (Apex): All Buildings receive increased Happiness Adjacency with Happiness Buildings in Cities.
  • Harrānu: 
    • Tier 1, Antiquity Age (Apex): Increased Culture in all Cities for each Trade Route you have active.
    • Tier 2, Modern Age: Increased Food in all Cities for each Trade Route you have active.
  • Mār-banê: 
    • Tier 1, Antiquity Age (Apex): Increased Culture for each Urban Population and increased Specialist Limit in the Capital; Towns receive decreased Gold.
  • Muballitum: 
    • Tier 1, Antiquity Age (Apex): Increase Production towards Buildings and Wonders; this increase is doubled in Cities with more Rural than Urban population.
    • Tier 2, Exploration Age: Further increased Production towards Buildings and Wonders, further increased in Cities with a Population above a set threshold.
  • Ugārum: 
    • Tier 1, Exploration Age (Affirmation): All buildings receive increased Food Adjacency with Quarters in the Capital. 
    • Tier 2, Modern Age (Affirmation): All buildings receive increased Food Adjacency with Quarters in Cities.

Unique Infrastructure

Kirimāḫu: Increased Food. Additional increased Food for each adjacent District. Limit to one per Settlement, must be placed adjacent to a River.

Unique Civilian Unit 

Tamkāru: Unique Merchant Unit. When you establish a Trade Route from your Capital, receive a set amount of Culture for each tile extending from the Capital (scales based on game speed).

Unique Military Unit 

Qašti: Unique Ranged Unit. Increased Production towards them if a Settlement has an Altar; increased CS for Districts or Wonders within one tile.

Associated Wonder 

Hanging Gardens (found in base game): Increased Food on Farms in this Settlement. Increased Growth Rate in all Cities. Gain Expansionist Attribute Point. Must be placed adjacent to a River.

Starting Biases

  • River

Gameplay Tip

Babylon's reduced Settlement Limit may require additional planning compared to other civs. They make up for it in Population, so place those Specialists!

*This content is also included with the Hall of History Collection DLC Bundle. If you own the Hall of History Collection, then you already own this content. Terms apply.

**Base game required. Each DLC will be delivered automatically in-game on release. Terms apply.