CIVILIZATION VII

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Greece - Antiquity Age Civilization

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Greece

APEX AGE: ANTIQUITY

The city-states of Hellas were a constellation of powers, each with a rich history – militaristic Sparta, intellectual Athens, wealthy Corinth, far-off Syracuse. Fractious in their alliances, they were briefly united only once. Though subsumed into the Roman Empire, the Greek cities influenced Roman religion and thought, the math and science of the Islamic Golden Age, and even the founding ideas of American democracy.

Unique Ability

Demokratia: 

Antiquity Age (Apex): Increased Influence per turn on the Palace. Increased Culture for active Endeavors, Sanctions, and Diplomatic Projects you started or supported. Increased Tourism for every City-State you are Suzerain of. 

Exploration Age: Further increased Influence per turn on the Palace. Increased Culture for active Endeavors, Sanctions, Diplomatic Projects, and Espionage Actions you started or supported. Increased Tourism for every City-State you are Suzerain of.

Modern Age: Even further increased Influence per turn on the Palace. Further increased Culture for active Endeavors, Sanctions, Diplomatic Projects, and Espionage Actions you started or supported. Increased Tourism for every City-State you are Suzerain of.

Attributes:

  • Cultural
  • Diplomatic

Traditions:

  • Delian League
    • Tier 1, Antiquity Age (Apex): Increased Influence towards initiating Endeavors.
    • Tier 2, Exploration Age: Further increased Influence; applies towards supporting Endeavors.
  • Hellenism
    • Tier 1, Exploration Age (Affirmation): Increased Happiness and Production in Cities for each City-State you are Suzerain of.
    • Tier 2, Modern Age (Affirmation): Further increased Happiness and Production.
  • Peloponnesian League
    • Tier 1, Antiquity Age (Apex): Increased Influence towards initiating Sanctions.
    • Tier 2, Exploration Age: Further increased Influence; applies towards initiating Espionage Actions.
  • Strategoi
    • Tier 1, Antiquity Age (Apex): Increased Combat Strength for Infantry Units for each City-State you are Suzerain of.
  • Xenia
    • Tier 1, Antiquity Age (Apex): Increased Influence towards initiating and progressing the Befriend Independent Action.
    • Tier 2, Modern Age: Further increased Influence. Increased Culture for each City-State you are Suzerain of.

Unique Infrastructure

Acropolis: Unique Quarter. Increased Gold on the Parthenon Unique Building for each City-State you are Suzerain of.

Parthenon: Unique Building. Increased Culture. Increased Influence if placed on Rough Terrain. Increased Culture Adjacency with Wonders.

Odeon Building: Unique Building. Increased Happiness. Increased Culture Adjacency with Quarters and Wonders.

Unique Civilian Unit 

Logios: Unique Scholar Unit. Can only be built in Cities with an Acropolis, and the specific Logios received is random. Each Logios can only be received once. Cost increases per Logios built.

Possible Logios Units:

  • Arete of Cyrene: Activated on an Acropolis to grant Influence.
  • Aristotle: Activated on an Academy to add Culture to the Building.
  • Aspasia: Activated on a Library to add Happiness to the Building.
  • Hypatia : Activated on a Library to add Science to the Building.
  • Plato: Activated on an Acropolis to give this City Culture per turn equal to a percentage of its Influence yield.
  • Pythagoras: Activated on an Acropolis to immediately trigger a Celebration.
  • Sappho: Activated on a Constructible with a Great Work Slot to grant a Codex called 'Hymn to Aphrodite' that grants Culture.
  • Socrates: Activated on a Palace or City Hall to add Influence to the Building.
  • Thales of Miletus: Activated on an Acropolis to give this City Science per turn equal to a percentage of its Influence yield.
  • Xenophon: Activated on an Acropolis to grant a set number of Hoplite Unique Military Units with increased Combat Strength.

Unique Military Unit 

Hoplite: Unique Infantry Unit. Has increased Combat Strength if adjacent to another Hoplite Unit.

Associated Wonder 

Oracle: Increased Culture. When gaining rewards from a Narrative Event, gain additional Culture per Age. Gain a set number of Wildcard Attribute Points. Must be placed on Rough Terrain. Greece receives increased Production toward constructing this Wonder.

Starting Biases:

  • Grassland
  • Rough