
APEX AGE: EXPLORATION
Emerging from the shadow of Mongol-dominated Yuan, the Ming turned inward, revitalizing Han traditions and fortifying Chinese infrastructure and economy. The Ming dynasty saw expansions and improvements to the Great Wall, the installation of a tributary system that bolstered defense and dependency, and Ming goods becoming the most desired commodities in the global market. But when silver sources collapsed, unpaid Ming vassals rebelled, leading to the rise of the Manchu-dominated Qing.
Unique Ability
Great Canon of Yongle:
Antiquity Age: Increased Science in the Capital. Decreased Science per turn for each Social Policy–but not Tradition–slotted in the Government. Gain a Tradition Slot.
Exploration Age (Apex): Increased Science in the Capital. Further decreased Science per turn for each Social Policy–but not Tradition–slotted in the Government. Gain a Tradition Slot.
Modern Age: Increased Science in the Capital. Even further decreased Science per turn for each Social Policy–but not Tradition–slotted. Additional Tradition Slot.
Attributes
- Economic
- Scientific
Traditions:
- Baojia
- Tier 1, Antiquity Age: Increased Science for each Resource assigned to a City.
- Tier 2, Exploration Age (Apex): Further increased Science in Cities other than your Capital.
- Chaogong
- Tier 1, Antiquity Age (Affirmation): Increased Influence for each Resource assigned to your Capital.
- Tier 2, Modern Age (Affirmation): Further increased Influence.
- Divine Engine Division
- Tier 1, Exploration Age (Apex): Increased Science in Settlements with a Garrisoned Land Unit. Increased Ranged Combat Strength to Ranged Units adjacent to another Ranged Unit.
- Grand Secretariat
- Tier 1, Exploration Age (Apex): Increased Science on Gold Buildings. Increased Gold on Science Buildings.
- Tier 2, Modern Age: Further increased Science and Gold.
Unique Infrastructure
Great Wall: Unique Improvement. Counts as a Fortification. Increased Culture. Increased Gold for adjacent Fortifications. Grants Tourism. Increased Combat Strength when defending. A road is placed with each Great Wall Segment. Can only be built in a line and must be placed on an existing Improvement. Cannot branch or fork. Has reduced cost scaling compared to other Unique Improvements.
Unique Civilian Unit
Maritime Envoy: Unique Merchant Unit. Can establish a Trade Route to import Resources from a foreign Settlement. When creating a naval Trade Route, the target player receives a set amount of Culture, and a Treasure Convoy spawns for you near the target’s border. The Cargo Value is doubled if the target is in Distant Lands.
Unique Military Unit
Xunleichong: Unique Infantry Unit. Has increased Combat Strength in Featureless Terrain. Has a Ranged attack.
Associated Wonder
Forbidden City: Increased Culture. Increased Culture and Gold on all Fortification Buildings, Improvements, and Wonders. Increased Tourism on Fortifications in this City. Must be built adjacent to a District. Ming China receives increased Production toward constructing this Wonder.
Starting Biases
- Coast
Gameplay Tip
The penalty from the Ming's Unique Ability, Great Canon of Yongle, applies for every Social Policy. Try to avoid Celebrations that give you Policy slots!






