CIVILIZATION VII

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Mississippian - Antiquity Age Civilization

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MISSISSIPPIAN

APEX AGE: ANTIQUITY

The Mississippians - named for the river near where their earthen mounds stand - leave no writing behind, but archaeology tells of a complex society, a political system where cities waxed and waned in influence, maize farming, and trade in copper, shells, and hides. But by 1400 CE, whether through natural or political means, the Mississippians had already faded into memory.  

Unique Ability

Goose Societies: All Buildings receive a Food Adjacency for Resources. Increased Production towards constructing Buildings. 

Attributes:

  • Economic
  • Expansionist

Traditions:

  • Buzzard Cult
    • Tier 1, Antiquity Age (Apex): Increased Combat Strength for Land Units while defending. When making Peace with another Leader, Relationship with that Leader returns to Neutral and you get a free Merchant in your Capital.
  • Gift Economy
    • Tier 1, Antiquity Age (Apex): Increased Gold and Happiness from imported Resources.
    • Tier 2, Exploration Age: Further increased Gold and Happiness.
  • Sacrificial Effigies
    • Tier 1, Exploration Age (Affirmation): Ranged Units apply the Burning Status to tiles when attacking.
    • Tier 2, Modern Age (Affirmation): Increased Gold per Resource on Trade Route creation.
  • Shell-Tempered Pottery
    • Tier 1, Antiquity Age (Apex): Food, Gold, and Warehouse Buildings receive a Gold Adjacency for Resources.
    • Tier 2, Modern Age: All Buildings receive a Gold Adjacency with Resources.

Unique Infrastructure

Potkop: Unique Improvement. Increased Gold. Increased Food for each adjacent Resource. Must be built on Flat Terrain.

Unique Civilian Unit 

Watonathi: Unique Merchant Unit. Can establish a Trade Route to import Resources from a foreign Settlement. Gain a set amount of Gold per Resource acquired when creating a Trade Route.

Unique Military Unit 

Burning Arrow: Unique Ranged Unit. Has increased Combat Strength against Fortified Districts. Applies the Burning status to tiles for a set number of turns; Burning deals damage to Units that end their turn on the Burning tile.

Associated Wonder 

Monks Mound: Increased Food. Increased Resource Capacity in this City. Must be placed adjacent to a River tile. The Mississippians receive increased Production toward constructing this Wonder.

Starting Biases:

  • Flat
  • Rivers