
APEX AGE: EXPLORATION
Cornering all manner of trade and the transportation of religious people across the Indian Ocean, the Chola oversaw a vast network of merchants and naval vessels that brought Indic texts and traditions along with spices, ivory, ebony, and other trade goods. Their dominion extended at times to vassals across the sea, in Southeast Asia. But danger came from home, as neighboring kingdoms drove them into obscurity.
Unique Ability
Samayam:
Antiquity Age: Gain an additional Trade Route from the Improve Trade Relations Action. Increased Gold and Influence for every active Trade Route. Increased Movement for Merchants.
Exploration Age (Apex): Gain an additional Trade Route from the Improve Trade Relations Action. Further increased Gold and Influence for every active Trade Route. Increased Movement for Merchants. Increased GDP per turn for Imported Resources assigned to Cities.
Modern Age: Gain an additional Trade Route from the Improve Trade Relations Action. Even further increased Gold and Influence for every active Trade Route. Increased Movement for Merchants. Increased GDP per turn for Imported Resources assigned to Cities.
Attributes:
- Economic
- Diplomatic
Traditions:
- Angadi
- Tier 1, Exploration Age (Apex): Increased Resource Capacity in the Capital. Increased Gold in Settlements other than the Capital if they have a Water Building.
- Tier 2, Modern Age: Further increased Gold.
- Devakoshta
- Tier 1, Antiquity Age: Increased Culture on Gold Buildings.
- Tier 2, Exploration Age (Apex): Further increased Culture. Increased Influence toward Diplomatic Actions with other leaders if you have a minimum number of Trade Routes.
- Marakkalam
- Tier 1, Exploration Age (Apex): Increased Combat Strength for Naval Units for every other civilization with which you have a Trade Route. Increased Movement and Sight for Heavy Naval Units.
- Veera Banaju Dharma
- Tier 1, Antiquity Age (Affirmation): Increased Influence if you have a minimum number of Trade Routes. Increased Production towards training Merchants.
- Tier 2, Modern Age (Affirmation): Further increased Influence and Production.
Unique Infrastructure
Five Hundred Lords: Unique Quarter. Increased Land Trade Route Range and Water Trade Route Range.
Manigramam: Unique Building. Increased Happiness. Increased Gold Adjacency for Quarters and Wonders. Increased Happiness Adjacency for Gold Buildings and Wonders. Ageless. Must be placed adjacent to Coast tiles.
Anjuvannam: Unique Building. Increased Gold. Increased Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. Increased Production towards Naval Units. Ageless. Must be placed adjacent to Coast tiles.
Unique Civilian Unit
Ottru: Unique Naval Commander Unit. Has increased Movement and greater Sight. Opposing Combat Units in its Command Radius receive decreased Combat Strength.
Unique Military Unit
Kalam: Unique Naval Unit. Has an additional Attack per turn if Movement allows. Has reduced base Movement.
Associated Wonder
Brihadeeswarar Temple: Increased Influence. All Buildings with an active Adjacency receive increased Happiness Adjacency with Navigable Rivers. Must be placed adjacent to a Navigable River or on a Minor River. Chola India receives increased Production toward constructing this Wonder.
Starting Biases:
- Coast
- Tropical
Gameplay Tip
The Chola excel at making Trade Agreements and Trade Routes, especially when you have Coastal Settlements. But they also have a really impressive navy for defense... or for offense.



