CIVILIZATION VII

England

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APEX AGE: EXPLORATION

The England civilization is now available in Sid Meier's Civilization® VII!*

This content is available as part of the Hall of History Collection DLC** bundle featuring two leaders and three civilizations. 

Forged in battle, refined at the altar, England dominated medieval Europe. Under the Plantagenets, the crown contended with the church, the aristocracy, and restive neighbors to shore up a kingdom of strength and beauty, of longbows and Gothic cathedrals. Transformed by plague and the Hundred Years’ War, England emerged into the Tudor era rich in arts and economy, primed for reformation and colonial expansion – growth that laid the foundations for the British Empire.

Unique Ability

Magna Carta:

Antiquity Age: Increased Culture on Gold Buildings and increased Gold on Culture Buildings; this is doubled for Island Settlements. Can purchase Gold Buildings in Island Towns.

Exploration Age (Apex): Further increased Culture on Gold Buildings and further increased Gold on Culture Buildings; this is doubled for Island and Distant Lands Settlements. Can purchase Gold Buildings in Island Towns.

Modern Age: Even further increased Culture on Gold Buildings and even further increased Gold on Culture Buildings; this is doubled for Island and Distant Lands Settlements. Increased GDP per turn on Island and Distant Lands Settlements. Can purchase Gold Buildings in Island Towns.

Attributes

  • Economic
  • Cultural

Traditions:

  • Act of Supremacy:
    • Tier 1, Exploration Age (Apex): Increased Culture in the Capital for each Settlement in Distant Lands. Increased Gold in Island Settlements.
  • Albion: 
    • Tier 1, Antiquity Age (Affirmation): Increased Gold on Gold buildings. Cities on Islands gain an additional Resource Slot.
    • Tier 2, Modern Age (Affirmation): Further increased Gold on Gold buildings. Cities on Islands and in Distant Lands gain an additional Resource Slot to.
  • Charter of the Forest: 
    • Tier 1, Antiquity Age: Increased Culture and Happiness in all Island settlements. 
    • Tier 2, Exploration Age (Apex): Further increased Culture and Happiness in Settlements that are Islands or follow your Religion.
  • Rights of Englishmen:
    • Tier 1, Exploration Age (Apex): Trade Outpost Towns receive increased Gold toward purchasing Buildings and Units, as well as increased Gold and Food if in Distant Lands.
    • Tier 2, Modern Age: Factory Towns receive increased Gold toward purchasing Buildings and Units, as well as increased Gold and Food if in Distant Lands.

Unique Infrastructure

Abbey: Unique Quarter. Increased Culture in this Settlement for each of your Towns following your Religion.

  • Chapter House: Increased Culture. Increased Culture Adjacency with Happiness Buildings.
  • Chapel: Increased Gold. Increased Happiness Adjacency with Culture Buildings. Has a set number of Great Work slots

Unique Civilian Unit 

Merchant Adventurer: Unique Merchant Unit. Increased influence when establishing a Trade Route with Homeland civs. Increased Gold when establishing a Trade Route in Distant Lands for each resource in that Settlement 

Unique Military Unit 

Longbow: Unique Ranged Unit. Increased Attack Range. Costs more to train or purchase.

Associated Wonder 

Globe Theatre: Increased Culture. Increased GDP per turn for each Great Work displayed. Has a set number of Great Work slots. Must be placed adjacent to a River.

Starting Biases

  • Island
  • Coastal Access

Gameplay Tip

An island is a landmass with 30 or fewer connected land tiles. The tile tooltip will tell you if something is an island or not, so watch for that when planning Settlements as England.

*This content is also included with the Hall of History Collection DLC Bundle. If you own the Hall of History Collection, then you already own this content. Terms apply.

**Base game required. Each DLC will be delivered automatically in-game on release. Terms apply.