CIVILIZATION VII

Qajar - Modern Age Civilization

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APEX AGE: MODERN

Add the Qajar civilization to your collection in Sid Meier's Civilization® VII!*

Out of the chaos of the eighteenth century, the Qajars emerged to lead Iran into modernity. Their tenure oversaw the growth of cities, the construction of grand palaces, and an artistic renaissance merging old and new mediums. Amid a rapidly globalizing world, the Qajars played a furious game of diplomacy with European powers that delayed critical growth. Yet major reforms transformed the nation's identity, giving rise to a new Iran.

Unique Ability

Kayānī Crown:

Increased Influence towards supporting Diplomatic Actions. Increased Food and Production in the Capital (further increased in Modern Age), according to the number of Settlements you have fewer than your Settlement Limit.

Attributes

  • Diplomatic
  • Expansionist

Traditions

  • Dār al-Fonūn
    • Tier 1, Antiquity Age: Increased Culture and Science in the Capital, equal to the number of Settlements you have fewer than your Settlement Limit.
    • Tier 2, Modern Age (Apex): Further increased Culture and Science.
  • Qullarāqāsi 
    • Tier 1, Modern Age (Apex): Increased Combat Strength for Land Combat Units, equal to the number of Settlements you have fewer than your Settlement Limit.
  • Soleymaniyeh Palace
    • Tier 1, Exploration Age: Increased Influence for every Population in the Capital.
    • Tier 2, Modern Age (Apex): Further increased Influence.
  • Waqāyeʿ-e Ettefāqiya
    • Tier 1, Antiquity Age (Affirmation): Increased Influence in the Capital, equal to the number of Settlements you have fewer than your Settlement Limit.
    • Tier 2, Exploration Age (Affirmation): Increased Happiness in the Capital, equal to the number of Settlements you have fewer than your Settlement Limit.

Unique Infrastructure

Bāq: Unique Quarter. Increased Culture and Influence in this Settlement during Celebrations.

  • Ghahve Khaneh: Unique Building. Increased Food. Increased Happiness Adjacency with Gold Buildings and Wonders.
  • Takyeh: Unique Building. Increased Happiness. Increased Influence Adjacency with Culture Buildings and Wonders.

Unique Civilian Unit 

Sardār: Unique Army Commander Unit. Increased Movement. Raze a set number of additional Districts per turn in Settlements with this Commander.

Unique Military Unit 

Gholām: Unique Cavalry Unit. Increased Combat Strength and Healing within Command Radius of an Army Commander Unit.

Associated Wonder 

Eram Garden: Increased Food. Increased Specialist Limit in this Settlement. Must be placed on a Desert tile. Qajar receives increased Production toward constructing this Wonder.

Starting Biases

  • Desert
  • Plains

Gameplay Tip

Qajar benefits from being below the Settlement Limit. Keep an eye on how many Settlements you have to make the most of their bonuses!

*If you own the Right to Rule Collection DLC bundle, Sid Meier's Civilization VII Founders Edition, or Sid Meier's Civilization VII Settler's Edition, then you already own this content.

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